Summon on us, and Special Effects on the character page

Big one this time πŸŽ‰ Every summon banner now has a simulator that plays out the pull the way the game does, sparks, crack, reveal and all, and keeps the best summons of the day for bragging rights. Character art learned a new trick too, and character search picked up two small words you type a lot.

New πŸŽ‰
  • The Summon Simulator πŸ”₯ Every summon banner that consumes Dragon Stones has a rainbow "Summon Simulator" button at the top. Charge the Kamehameha, watch the reveal and the results screen just like in the game, then roll again when the pull was rubbish. It likely was, because the odds are the banner's real rates. Sorry.
  • Every simulated summon gets its own link, so you can share a pull with your friends. A summon you made while not signed in can be claimed once you sign in.
  • Each banner page shows its Best Summons of today and of all time, and the simulator tells you when your pull tops either list. These bests are scored by rarity, featured and exclusive draws.
  • Characters with a Special Effect from Dokkan Frontier can show it on their art. On a character page, pick "Special Effect" from the "Effect" dropdown on the art card: URs get their new animated overlay, LRs get their quote overlay.
  • Typing "eza" or "seza" in the search on the characters page now filters for characters that can be Extreme Z-Awakened or Super Extreme Z-Awakened, the same way type and rarity words already do.

Found a summon that plays out wrong, or a Special Effect that does not show? Reply below or tell us on the Discord server πŸ™

Compare

Character Frame
Super Saiyan Vegeta
Lock

Super Saiyan Vegeta

Stats

HP

13,562

ATK

13,129

DEF

11,630

Super Attack

Unarmed

Super Dash

Raises ATK for 1 turn and causes supreme damage to enemy

Details

  • Launches from 12 Ki
  • Increases ATK by 150% Super ATK Lv. 1 – 330% Super ATK Lv. 10

Effect

  • ATK (self) +30% for 1 turn

Passive Skill

Self-Sacrificing Resolve

Basic effect(s)

  • Ki +3
  • ATK & DEF 200%up_g

For 5 turn(s) from the character's entry turn

  • Guards all attacks

For every attack received

  • foreverATK & DEF 40%up_g (up to 200%)

After receiving 3 or more attacks in battle

  • onceAll allies' ATK & DEF 30%up_g (self excluded) and all enemies' ATK 20%down_y for 2 turn(s)

Active Skill

Transformation

Transforms

condition

Can be activated starting from the 5th turn from the start of battle if the character receives an attack 6 or more times in battle (once only).
DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle Β© BIRD STUDIO / SHUEISHA, TOEI ANIMATION & Β©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

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