Linking Partners & Dokkan Frontier Features

The last couple of days were a busy few! I got to implementing 2 new features for the site: character linking partners and Dokkan Frontier information.

I could explain in full depth what they are and how they work, but checking them out for yourself will probably do a lot better job at that!

Let me know any feedback you have in the comments below. 👇

Compare

Character Frame
Hit
Lock

Hit

Stats

HP

19,100

ATK

16,480

DEF

11,475

Super Attack

Unarmed

Time Skip

Raises ATK & DEF and causes immense damage with a high chance of stunning the enemy

Details

  • Launches from 12 Ki
  • Increases ATK by 160% Super ATK Lv. 1 385% Super ATK Lv. 10

Effects

  • ATK/DEF (self) +20% for 99 turns
  • Stun (enemy) for 2 turns

Passive Skill

Full Potential

Activates the Entrance Animation when there are another 2 or more "Tournament Participants" Category allies or another "Universe 6" Category ally on the team upon the character's entry

  • onceChance of evading enemy's attack 20%up_g, DEF 160%up_g and launches an additional Super Attack for 6 turns

Basic effect(s)

  • Ki +2 and ATK & DEF 200%up_g
  • High chance of performing a critical hit
  • High chance of evading enemy's attack
  • Launches an additional attack that has a great chance of becoming a Super Attack

When attacking with 12 or more Ki

  • ATK & DEF 100%up_g

For every attack performed

  • ATK 60%up_g within the turn

For every attack evaded

  • DEF 60%up_g and chance of evading enemy's attack 6%up_g within the turn

Every time the character performs 3 or more Super Attacks in battle

  • Attacked enemy's ATK & DEF 30%down_y (up to once within a turn)
  • Seals the attacked enemy's Super Attack (up to once within a turn)
  • Interrupts the attacked enemy (up to once within a turn)

When the target enemy is in the following status: HP is 60% or less, {passiveImg:atk_down}, {passiveImg:def_down}, {passiveImg:stun} or {passiveImg:astute}

  • ATK 60%up_g
  • Attacks guaranteed to hit

Active Skill

Improvement

Changes stance due to improvement

condition

Can be activated after the character performs 6 or more attacks in battle, or after the character evades 3 or more enemy attacks (including Super Attacks) in battle (once only).
DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

This website serves solely for informational purposes. The author is not affiliated with any of the aforementioned parties.

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