A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded 😅), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New 🎉
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚡
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚡
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed 🐛
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? 👀 Reply to this article or come say hello on the Discord server.

Regarding an Issue with Certain Characters' Passive Skills


* Updated on

Dear Players,

Thank you for your support of Dragon Ball Z Dokkan Battle.

This issue has now been fixed. We will distribute
1 Dragon Stone to all players for this issue.

- Claim Period
Distributed sequentially starting from
and can be claimed until .

* The Dragon Stone will be sent directly to your Gift Box.

We sincerely apologize for any inconvenience caused.

We hope you continue to enjoy playing
Dragon Ball Z Dokkan Battle.

---------------------------------------------------------------

Dear Players,

Thank you for your support of Dragon Ball Z Dokkan Battle.

An issue with the following characters' Passive Skills was found.

- Details
For certain Passive Skill effects that are activated for a
certain number of turns from the character's entry turn,
the effect duration is inconsistent with the skill description.

- Characters
- [Battle to Protect Tomorrow] Super Saiyan 3 Goku
- [Passing the Mantle] Goku (Angel) who has
undergone the final step of Extreme Z-Awakening

- Passive Skills
- [Battle to Protect Tomorrow] Super Saiyan 3 Goku
Ki +3 and ATK & DEF +200%; plus an additional
ATK & DEF +50% when performing a Super Attack;
launches 2 additional attacks, each of which has
a medium chance of becoming a Super Attack;
plus an additional ATK +50% when attacking and
great chance of performing a critical hit for 6 turns
from the character's entry turn; high chance of
performing a critical hit starting from the 7th turn
from the character's entry turn

- [Passing the Mantle] Goku (Angel)
DEF +159%; ATK +159% and disables enemy's guard
for 7 turns from the character's entry turn;
ATK +59% and high chance of evading enemy's attack
(including Super Attack) starting from the 8th turn
from the start of battle; plus an additional
DEF +20% (up to 59%) with each attack evaded
(including Super Attack) when there is an ally whose name
includes "Goten (Kid)" on the team; Ki +2 plus an additional
ATK & DEF +59% when there is an ally whose name
includes "Goten (Kid)" attacking in the same turn;
"Goku's Family" Category allies' Ki +1 and ATK & DEF +30%

* The affected effects are marked in yellow.

This issue is scheduled to be fixed at a later date.
After this issue is resolved, we will inform you
through an in-game announcement.

We sincerely apologize for any inconvenience caused.

We hope you continue to enjoy playing
Dragon Ball Z Dokkan Battle.

OtherCheckJan 7, 2025, 8:00 AM GMT+0

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