A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded 😅), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New 🎉
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚡
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚡
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed 🐛
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? 👀 Reply to this article or come say hello on the Discord server.

Regarding the Adjustments to Certain Passive Skills due to the Version Update


Dear Players,

Thank you for your support of Dragon Ball Z Dokkan Battle.

Along with the adjustments to the display of Passive Skill
descriptions in Update 5.25.0, certain characters' Passive
Skill effects have been adjusted.

- Details
The activation probability of certain effects has been increased.

In addition, issues regarding the following characters'
Passive Skills were found. The issues have now been fixed.

- Issue 1
The actual effects of certain Passive Skill effects with
an activation condition were inconsistent with the skill
description due to the expansion of the game's features.
As a result, the activation conditions of these effects
have been removed.

- Characters
[Secret Arts Unleashed] Yamcha
[Captain's Merit] Captain Ginyu
[Craving of Battle] Cui
[Space Invader] Raditz
[Hero Chosen by Earth] Hercule
[Dastardly Space Pirate] Chilled
[Warrior of Beauty's Trump] Super Zarbon
[From Hell and Back] Trunks (Teen)
[The Warrior Awakens] Android #16
[Warrior of Conviction] Tora
[Confident Sentry] Pui Pui
[The Will of the Victorious] King Chappa

- Issue 2
The original Passive Skill effect could only be activated
once. It has now been adjusted so that it can be activated
more than once.

- Characters
[Demonic Pride] Piccolo
[Call of Duty] Nail

- Issue 3
There was a chance the original Passive Skill effect
may not be triggered. It has now been adjusted so that
it can be activated after the conditions are met.

- Character
[Mindpower Destruction] Rasin

We sincerely apologize for any inconvenience caused.

We hope you continue to enjoy playing
Dragon Ball Z Dokkan Battle.

OtherCheckJan 23, 2025, 8:30 AM GMT+0

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Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

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