Summon on us, and Special Effects on the character page

Big one this time 🎉 Every summon banner now has a simulator that plays out the pull the way the game does, sparks, crack, reveal and all, and keeps the best summons of the day for bragging rights. Character art learned a new trick too, and character search picked up two small words you type a lot.

New 🎉
  • The Summon Simulator 🔥 Every summon banner that consumes Dragon Stones has a rainbow "Summon Simulator" button at the top. Charge the Kamehameha, watch the reveal and the results screen just like in the game, then roll again when the pull was rubbish. It likely was, because the odds are the banner's real rates. Sorry.
  • Every simulated summon gets its own link, so you can share a pull with your friends. A summon you made while not signed in can be claimed once you sign in.
  • Each banner page shows its Best Summons of today and of all time, and the simulator tells you when your pull tops either list. These bests are scored by rarity, featured and exclusive draws.
  • Characters with a Special Effect from Dokkan Frontier can show it on their art. On a character page, pick "Special Effect" from the "Effect" dropdown on the art card: URs get their new animated overlay, LRs get their quote overlay.
  • Typing "eza" or "seza" in the search on the characters page now filters for characters that can be Extreme Z-Awakened or Super Extreme Z-Awakened, the same way type and rarity words already do.

Found a summon that plays out wrong, or a Special Effect that does not show? Reply below or tell us on the Discord server 🙏

Update 6.0.0 Released!

Banner for Update 6.0.0 Released!


Update 6.0.0 has been released!

The update details are as follows:

1. Implemented "Survival Mode".
Unlike the usual battle system where all characters
share a single HP bar, in Survival Mode, each character
on the team has their own HP. "Dokkan Frontier",
an exclusive event for Survival Mode, will become
available on .

A team will be divided into Group A and Group B,
made up of 3 characters each.

A leader can be set for each group.

Group A characters will always be the ones to first
engage in battle. At the start of a turn, you can
perform a "Group Exchange" by consuming
a number of charges from the dedicated gauge.


Banner for Update 6.0.0 Released!


- Intensity Level
As the Intensity Level accumulates in battle,
various negative effects will be triggered.
In battle, the Intensity Level will increase or
decrease accordingly with each passing turn.
The Intensity Level increases for the active group
and decreases for the group on standby.


Banner for Update 6.0.0 Released!


- "LOST" State
When a character's HP reaches 0, they will enter
the "LOST" state. Each time a character falls into
the "LOST" state, the group's Intensity Level will
be permanently increased by 1. If all characters on
the team fall into the "LOST" state, it's Game Over.


Banner for Update 6.0.0 Released!


- Dokkan Mode
When the gauge is full, you can activate Dokkan Mode
at the timing of your choice.

- Special Guests
In Survival Mode, you can include your own characters
as well as Special Guests on your team.

2. Adjusted the user interface.

3. Fixed some bugs.


Please update the game through the App Store or Google Play.

* Please note that the update content and date of release
are subject to change without prior warning.

We hope you continue to enjoy playing
Dragon Ball Z Dokkan Battle!

CampaignNewsMar 17, 2026, 8:00 AM GMT+0

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DOKKAN.FYI

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Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

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