A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded 😅), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New 🎉
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚡
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚡
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed 🐛
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? 👀 Reply to this article or come say hello on the Discord server.

Regarding Issues with Dokkan Frontier


* Updated on

Dear Players,

Thank you for your support of Dragon Ball Z Dokkan Battle.

Issue 2 has been fixed in Update 6.2.0,
which was released today.

We sincerely apologize for any inconvenience caused.

We hope you continue to enjoy playing
Dragon Ball Z Dokkan Battle.

----------------------------------------------------------------

* Updated on

Dear Players,

Thank you for your support of Dragon Ball Z Dokkan Battle.

Issue 1 has been fixed with the release of
Update 6.0.5 on .

We will continue to investigate Issue 2
after the release of Update 6.0.5.

We sincerely apologize for any inconvenience caused.

We hope you continue to enjoy playing
Dragon Ball Z Dokkan Battle.

---------------------------------------------------------------

Thank you for your support of Dragon Ball Z Dokkan Battle.

The following issues have been found with Dokkan Frontier.

- Issue 1
In Phase 2 and Phase 3 of Node 8, the following skill
is not displayed in the list of enemy skills that can be
viewed in battle:

- Reduces damage below a certain amount to 0

* This skill is correctly displayed on the "Enemy Info" screen
that can be viewed before entering battle and during the
skill activation animations.

- Issue 2
On the map of Dokkan Frontier, the node-unlocking animation
may replay for nodes that have already been unlocked under
certain conditions.

* Issues 1 and 2 are only display issues.

These issues are scheduled to be fixed in a future update.
Thank you for your patience while we work toward a
resolution.

We sincerely apologize for any inconvenience caused.

We hope you continue to enjoy playing
Dragon Ball Z Dokkan Battle.

OtherCheckJun 4, 2026, 8:00 AM GMT+0

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DOKKAN.FYI

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