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Character Frame
Goku (Angel) & Vegeta (Angel)
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Fusion Reborn

Goku (Angel) & Vegeta (Angel)

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Details

HP

21,288

ATK

21,525

DEF

14,125

Max. Level

150

Cost

77

Ki Multipliers

Release Dates

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack74%
Critical Hit0%
Evasion26%
Votes are subjectiveTotal votes: 23

Exclusive Skill Orbs

bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 8Reusable
Lv. 8
silver[Character-Exclusive] EX Skill Orb Evasion + Lv. 6, DEF + Lv. 2Reusable
Lv. 6
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 6, DEF + Lv. 2Reusable
Lv. 6

Transformation Path

Awakening Path

Super Attacks

Unarmed

Cooperation Between Rivals (Extreme)

Raises ATK, greatly raises DEF for 1 turn and causes colossal damage to enemy

Details

  • Launches from 12 Ki
  • Increases ATK by 170% Super ATK Lv. 1 290% Super ATK Lv. 25

Effects

  • ATK (self) +30% for 99 turns
  • DEF (self) +50% for 1 turn
Unarmed

Full Power Energy Rush (Extreme)

Ultra Super Attack
Greatly raises ATK, greatly raises DEF for 1 turn and causes mega-colossal damage to enemy

Details

  • Launches from 18 Ki
  • Increases ATK by 200% Super ATK Lv. 1 440% Super ATK Lv. 25

Effects

  • ATK (self) +50% for 99 turns
  • DEF (self) +50% for 1 turn

Passive Skill

Moment of Decision

Basic effect(s)

  • Ki +2
  • ATK & DEF 200%up_g
  • Damage reduction rate 40%up_g
  • Randomly changes Ki Spheres of a certain Type to Rainbow Ki Spheres
  • Receives an additional Ki +2 per Rainbow Ki Sphere obtained
  • Launches an additional attack that has a great chance of becoming a Super Attack

When attacking with 12 or more Ki

  • ATK & DEF 50%up_g

With a Rainbow Ki Sphere obtained

  • ATK 50%up_g
  • Launches an additional Super Attack

For 1 turn from the character's entry turn, or when HP is 70% or less at the start of turn

  • ATK & DEF 50%up_g
  • Damage reduction rate 20%up_g

Active Skill

Fusion

Fuses

condition

Can be activated when HP is 70% or more starting from the 4th turn from the start of battle (once only).

Link Partners

Training Partners

Example Team Formation

Leader

Slot 2

Slot 3

Slot 4

Slot 5

Slot 6

Friend

Leader Skill

Additional Details

Comments

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