A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded πŸ˜…), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New πŸŽ‰
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚑
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚑
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed πŸ›
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? πŸ‘€ Reply to this article or come say hello on the Discord server.

Character Frame
Majin Vegeta
Lock
Brief Paternal Moment

Majin Vegeta

Details

HP

22,485

ATK

18,988

DEF

15,048

Max. Level

140

Cost

58

Art

Majin Vegeta

Treasure Exchanges

UR Premium Dragon Stone 7
x1 1m 27d 6h

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack0%
Critical Hit14%
Evasion86%
Votes Are SubjectiveTotal Votes: 7

Transformation Path

Awakening Path

Super Attack

Final Impact (Extreme)

Greatly raises ATK and raises DEF for 1 turn and causes immense damage to enemy; raises allies' DEF by 20% for 1 turn (self excluded)

Details

  • Launches from 12 Ki
  • Increases ATK by 180% Super ATK Lv. 1 – 530% Super ATK Lv. 15

Effects

  • ATK/DEF (self) +50/30% for 1 turn
  • DEF (team, excl. self) +20% for 1 turn

Passive Skill

Vegeta's Resolve

Activates the Entrance Animation when there is an ally whose name includes "Trunks" on the team or a "Majin Buu Saga" Category enemy at the start of the character's attacking turn

  • onceforeverDamage reduction rate 30%up_g
  • onceforeverATK & DEF 50%up_g for the character and allies whose names include "Trunks"
  • onceforeverGreat chance of performing a critical hit

Basic effect(s)

  • ATK & DEF 250%up_g
  • Launches an additional attack that has a high chance of becoming a Super Attack
  • Changes Ki Spheres: STR to INT

When HP is 88% or less

  • ATK 88%up_g
  • Randomly changes Ki Spheres of a certain Type (STR & INT excluded) to INT Ki Spheres

When activating the Active Skill or when attacking with 12 or more Ki

  • ATK 250%up_g
  • An additional ATK 200%up_g when HP is 88% or less, or with 3 or more INT Ki Spheres or 5 or more Ki Spheres obtained

When receiving an attack with 12 or more Ki

  • DEF 200%up_g

1 or more INT Ki Spheres obtained, or 3 or more Ki Spheres obtained

  • DEF 150%up_g
  • Guards all attacks
  • Damage reduction rate 20%up_g

3 or more INT Ki Spheres obtained, or 5 or more Ki Spheres obtained

  • Damage reduction rate 10%up_g before attacking
  • Launches an additional attack that has a great chance of becoming a Super Attack
  • "Majin Buu Saga" Category allies' ATK & DEF 40%up_g for 2 turns

Active Skill

Final Explosion

Performs critical hits within the turn in which the Active Skill is activated, greatly raises ATK temporarily, causes mega-colossal damage to all enemies and stuns them for 1 turn while sacrificing 18% HP

condition

Can be activated after the character receives an attack 6 or more times in battle (once only).

Details

  • Increases ATK by 490%
  • Targets all enemies

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories

Comments

No comments have been posted yet.
DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle Β© BIRD STUDIO / SHUEISHA, TOEI ANIMATION & Β©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

This website serves solely for informational purposes. The author is not affiliated with any of the aforementioned parties.

Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.

Support the cause
Socials
RIPoLegend