Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Greatly raises ATK and
causes colossal damage to enemy
Details
Launches from 12 Ki
Super ATK multiplier of 250% Super ATK Lv. 1 โ 370% Super ATK Lv. 25
Effect
ATK (self) +50% for 99 turns
Dragon Tiger Gale Dance (Extreme)
Ultra Super Attack
Greatly raises ATK,
greatly raises DEF for 1 turn and
causes mega-colossal damage to enemy
Details
Launches from 18 Ki
Super ATK multiplier of 300% Super ATK Lv. 1 โ 540% Super ATK Lv. 25
Effects
DEF (self) +50% for 1 turn
ATK (self) +50% for 99 turns
Passive Skill
Preparation for the Big Attack
Basic effect(s)
ATK & DEF300%
Damage reduction rate 35%
For 7 turns from the character's entry turn
Ki +5 and ATK & DEF150%
Guards all attacks
Randomly changes Ki Spheres of a certain Type (PHY & STR excluded) to Rainbow Ki Spheres
When there is another "Saiyan Saga" Category ally attacking
in the same turn
Damage reduction rate 10% before attacking and if there is another "Earth-Protecting Heroes" Category ally attacking in the same turn, plus an additional damage reduction rate 10% before attacking
After receiving an attack as the 1st attacker in a turn
Ki +3
Launches an additional Super Attack
Before receiving 7 attacks in battle
Ki +3 and DEF300%
When attacking with 18 or more Ki
ATK50%
Chance of performing a critical hit 20%
When receiving an attack with 18 or more Ki
DEF150%
Damage reduction rate 15%
When activating the Active Skill or when attacking with 24 Ki
ATK100%
Chance of performing a critical hit 30%
Great chance of launching an additional Super Attack
Active Skill
Special Beam Cannon
Greatly raises ATK temporarily and
causes ultimate damage to enemy;
disables enemy's action once within the turn;
Exchanges with Piccolo
condition
Can be activated after the character receives an attack 7 or more times in battle, or when HP is 50% or less starting from the 4th turn from the start of battle (once only).