A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded 😅), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New 🎉
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚡
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚡
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed 🐛
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? 👀 Reply to this article or come say hello on the Discord server.

Character Frame
Super Saiyan Goku
Lock
Extraordinary Super Warrior

Super Saiyan Goku

Details

HP

22,563

ATK

20,930

DEF

14,231

Max. Level

150

Cost

77

Art

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack0%
Critical Hit0%
Evasion100%
Votes Are SubjectiveTotal Votes: 7

Exclusive Skill Orbs

bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 8Reusable
Lv. 8
silver[Character-Exclusive] EX Skill Orb Critical Hit + Lv. 6, DEF + Lv. 2Reusable
Lv. 6
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 6, DEF + Lv. 2Reusable
Lv. 6

Transformation Path

Awakening Path

Super Attacks

Unarmed

Super Meteor Smash (Extreme)

Greatly raises ATK for 4 turns, causes colossal damage to enemy and greatly lowers DEF

Details

  • Launches from 12 Ki
  • Increases ATK by 200% Super ATK Lv. 1 320% Super ATK Lv. 25

Effects

  • ATK (self) +50% for 4 turns
  • DEF (enemy) -50% for 3 turns

Super Kamehameha (Extreme)

Ultra Super Attack
Massively raises DEF and causes mega-colossal damage to enemy

Details

  • Launches from 18 Ki
  • Increases ATK by 250% Super ATK Lv. 1 490% Super ATK Lv. 25

Effect

  • DEF (self) +100% for 99 turns

Passive Skill

When True Anger Awakens

Basic effect(s)

  • Ki +7 and ATK & DEF 259%up_g
  • Attacks are effective against all Types
  • Guards all attacks

When receiving an attack

  • DEF 200%up_g

For every attack received

  • foreverKi +2 (up to +6)
  • foreverATK 59%up_g (up to 159%)

When activating the Active Skill or when attacking with 18 or more Ki

  • ATK 159%up_g

Starting from the 5th turn from the character's entry turn

  • onceDamage reduction rate 59%up_g before attacking

When HP is 60% or more

  • onceATK & DEF 259%up_g
  • onceLaunches an additional Super Attack for 3 turns
  • onceSuper Class allies' DEF 59%up_g
  • onceDamage reduction rate 70%up_g for 3 turns

After the character's or an ally's Revival Skill is activated

  • foreverATK & DEF 259%up_g
  • foreverLaunches an additional Super Attack
  • foreverGreat chance of performing a critical hit

After the character's Revival Skill is activated

  • Damage reduction rate 40%up_g and Super Class allies' ATK & DEF 59%up_g within the character's next attacking turn

Active Skill

Unarmed

Super Saiyan Rage!!!

Greatly raises ATK temporarily and causes ultimate damage to enemy; disables enemy's action once within the turn

condition

Can be activated when HP is 59% or less starting from the 5th turn from the start of battle, or after the Revival Skill is activated (once only).

Details

  • Increases ATK by 600%

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories

Comments

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DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

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