Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Massively raises DEF,
raises ATK for 1 turn and
causes colossal damage to enemy
Details
Launches from 12 Ki
Super ATK multiplier of 300% Super ATK Lv. 1 – 420% Super ATK Lv. 25
Effects
DEF (self) +100% for 99 turns
ATK (self) +30% for 1 turn
Full Power Energy Rush (Extreme)
Ultra Super Attack
Massively raises DEF,
greatly raises ATK for 1 turn and
causes mega-colossal damage to enemy
Details
Launches from 18 Ki
Super ATK multiplier of 350% Super ATK Lv. 1 – 590% Super ATK Lv. 25
Effects
DEF (self) +100% for 99 turns
ATK (self) +50% for 1 turn
Passive Skill
Full-Power Final Battle
Basic effect(s)
ATK & DEF300%
Guards all attacks
When HP is 50% or more
ATK & DEF100%
As the 1st attacker in a turn
Receives an additional Ki +1 per Ki Sphere obtained
Damage reduction rate 50%
High chance of evading enemy's attack temporarily when receiving a Super Attack
As the 2nd or 3rd attacker in a turn
Receives an additional Ki +2 per Ki Sphere obtained
Damage reduction rate 60%
When receiving an attack
DEF50%
When attacking with 12 or more Ki
ATK150%
When attacking with 18 or more Ki
Launches an additional Super Attack
When attacking with 24 Ki
Launches an additional Super Attack
Launches an additional Super Attack
For every Super Attack performed
Ki +2
Chance of performing a critical hit 20% (up to 100%)
Standby Skill
Enters Standby Mode
Stands by for 5 turns, during which charge count increases by 1 per Ki Sphere obtained by allies.
condition
Can be activated when HP is 50% or less, or starting from the 4th turn from the start of battle if the character performs 4 or more attacks in battle (once only).
Spirit Bomb
Raises ATK by 15% temporarily per charge count and causes ultimate damage to enemy.
condition
Can be activated when charge count is 38 or less (once only).
Super Spirit Bomb
Raises ATK by 20% temporarily per charge count and causes super-ultimate damage to enemy.
condition
Can be activated when charge count is 39 or more (once only).
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