Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Raises ATK & DEF for 5 turns,
causes colossal damage to enemy
and greatly lowers DEF
Details
Launches from 12 Ki
Super ATK multiplier of 300% Super ATK Lv. 1 β 420% Super ATK Lv. 25
Effects
ATK/DEF (self) +30% for 5 turns
DEF (enemy) -50% for 3 turns
Super Kamehameha (Extreme)
Ultra Super Attack
Massively raises ATK and
raises DEF for 1 turn and
causes mega-colossal damage to enemy;
raises Super Class allies'
ATK & DEF by 50% for 1 turn
Details
Launches from 18 Ki
Super ATK multiplier of 300% Super ATK Lv. 1 β 540% Super ATK Lv. 25
Effects
ATK/DEF (self) +100/30% for 1 turn
ATK/DEF (super allies) +50% for 1 turn
Passive Skill
Fist, Fist, Body, Explosion, Light
Basic effect(s)
Ki +5 and ATK & DEF250%
Super Class allies' Ki +2 and ATK & DEF50%
Chance of performing a critical hit & damage reduction rate 50%
Launches an additional attack that has a high chance of becoming a Super Attack
Randomly changes Ki Spheres of a certain Type (STR excluded) to STR Ki Spheres
For 1 turn from the character's entry turn
Damage reduction rate 10%
For 3 turns from the character's entry turn
Damage reduction rate 10%
For every attack received
Ki +2 (up to +5)
ATK & DEF30% (up to 150%)
After receiving 7 or more attacks in battle
Foresees enemy's Super Attack within the character's attacking turn from the next turn onward
When receiving an attack with 20 or more Ki
Damage reduction rate 10% and if the character is the 1st attacker in a turn, plus an additional damage reduction rate 10%
When activating the Active Skill or when attacking with 24 Ki
ATK150%
Launches an additional Super Attack
Active Skill
Full Power United Attack
Massively raises ATK temporarily,
causes ultimate damage to enemy and,
within the turn activated, all attacks
become critical hits; all allies' Ki +5 for 1 turn
condition
Can be activated starting from the 5th turn from the start of battle if the character receives an attack 10 or more times in battle (once only).