The Team Builder can suggest the best leader for your lineup.

Linking Partners & Dokkan Frontier Features

The last couple of days were a busy few! I got to implementing 2 new features for the site: character linking partners and Dokkan Frontier information.

I could explain in full depth what they are and how they work, but checking them out for yourself will probably do a lot better job at that!

Let me know any feedback you have in the comments below. 👇

Character Frame
Goku
Lock
Showdown for the World's Strongest

Goku

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Details

HP

17,500

ATK

15,380

DEF

13,950

Max. Level

120

Cost

58

Ki Multipliers

Release Date

Art

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack50%
Critical Hit0%
Evasion50%
Votes are subjectiveTotal votes: 6

Transformation Path

Awakening Path

Super Attack

Unarmed

Meteor Combination

Greatly raises ATK for 1 turn, causes immense damage to enemy and lowers ATK

Details

  • Launches from 12 Ki
  • Increases ATK by 180% Super ATK Lv. 1 – 405% Super ATK Lv. 10

Effects

  • ATK (self) +50% for 1 turn
  • ATK (enemy) -20% for 3 turns

Passive Skill

All of One's Might

Activates the Entrance Animation upon the character's entry

  • onceGuards all attacks for 1 turn
  • onceKi +2 and ATK & DEF 101%up_g for 5 turns

Basic effect(s)

  • Ki +3 and ATK & DEF 150%up_g
  • High chance of guarding all attacks

For every attack received

  • foreverATK & DEF 10%up_g (up to 100%)

When facing only 1 enemy

  • Attacks are effective against all Types

When receiving a Ki Blast Super Attack

  • High chance of nullifying it

After guard is activated

  • Launches an additional attack that has a great chance of becoming a Super Attack for 4 turns

Whenever guard is activated

  • foreverDEF 20%up_g (up to 100%)

After the character's or an ally's Revival Skill is activated

  • foreverATK & DEF 150%up_g
  • foreverLaunches an additional Super Attack and guards all attacks

Standby Skill

Enters Standby Mode

Stands by for 4 turns.

condition

Can be activated when HP is 59% or less starting from the 6th turn from the character's entry turn (once only).

Flying Technique Attack

Counters with super-intense power against the enemy who KO'd the character or an ally attacking in the same turn.

condition

Activated when the character's Revival Skill is activated (once only).

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader

Slot 2

Slot 3

Slot 4

Slot 5

Slot 6

Friend

Leader Skill

Additional Details

Comments

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DOKKAN.FYI

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