Long Overdue Changelog--v1.12.2 Update

I got so caught up in building and fixing things the past 1.5 month that I completely "forgot" (read: prioritised differently) to post updates about them! So, albeit a bit belated, here they are:

  • Added required Awakening Medals to character awakening paths, which link through to information pages about the Awakening Medals themselves,
  • Added Territory Skill information for stage enemies that possess one,
  • Added (animated) card art to character pages,
  • Added applicable support memories to character pages, categories and the team builder,
  • Added acquirement information to character pages, showing which stages drop the character, or which Treasure Items are required to buy them at Baba's Shop,
  • Phased out the long-dysfunctional Japanese version of the site (we're synced now anyway, right!?),
  • Added summon rates to summon banner pages.

Enjoy the updates and, as always, Discord, Patreon, X, etc. You know the drill.

ChangelogCapnMZ08/29/2024
Gamma 1 & Gamma 2/Gamma 1
Share

Skill Voting

Which Hidden Potential Skill do you prioritize for this character?
Combo Attack50%
Critical Hit0%
Evasion50%
Total votes: 4

Leader Skill

"Super Heroes" Category Ki +3 and HP, ATK & DEF +200%

Show Teammates

Super Attacks

Victory Combo Unarmed

Raises ATK & DEF for 1 turn and causes colossal damage to enemy
Details
  • Launches from 12 ki
  • Increases ATK by 200%
    Super ATK Lv. 1
    295%
    Super ATK Lv. 20
  • From Super ATK Lv. 20
    Super Attack +30%
    Super Attack power will be increased even more!
Effect
  • ATK & DEF (self) +30/30% for 1 turn

Super Gamma Blast
Ultra Super Attack
Physical

Greatly raises ATK & DEF for 1 turn and causes mega-colossal damage to enemy
Details
  • Launches from 18 ki
  • Increases ATK by 250%
    Super ATK Lv. 1
    440%
    Super ATK Lv. 20
  • From Super ATK Lv. 20
    Super Attack +30%
    Super Attack power will be increased even more!
Effect
  • ATK & DEF (self) +50/50% for 1 turn

Passive Skill

Super Heroes' Power

  • Ki +3 and ATK & DEF +125%
  • Plus an additional Ki +3 and ATK & DEF +125% when HP is 30% or more
  • "Super Heroes", "Joined Forces" or "Defenders of Justice" Category allies' Ki +3 and ATK & DEF +50%
  • Chance of performing a critical hit +30% and launches an additional Super Attack (up to 2 additional Super Attacks within a turn) per INT Ki Sphere obtained
  • Chance of performing a critical hit +12% and launches an additional attack that has a great chance of becoming a Super Attack (up to 2 additional attacks within a turn) per AGL or STR Ki Sphere obtained
  • Plus an additional ATK & DEF +50% and reduces damage received by 30% starting from the turn in which the character performs the 3rd attack in battle

Standby Skill

Enters Standby Mode

Stands by for 4 turns, during which charge count increases by 1 per attack performed by allies
condition
Can be activated when HP is 70% or less, or after the character performs 3 or more attacks in battle (once only)

Finish Effect

  • All-Out Full Energy Release Raises ATK by 100% temporarily per charge count, causes super-ultimate damage and stuns the enemy for 1 turn; Exchanges with Gamma 1
    Condition
    Can be activated when charge count is 1 or more (once only)

Link Partners

Applicable Support Memories

First Friend Ever
First Friend Ever
"Youth" or "Androids" Category allies' ATK, DEF & chance of performing a critical hit +8% for 2 turns from the start of battle (once only)
Wavering Thoughts
Wavering Thoughts
"Androids" or "Earthlings" Category allies' ATK & DEF +10% in battle
Master and Disciple's Goal
Master and Disciple's Goal
"Bond of Master and Disciple" or "Joined Forces" Category allies' Ki +1 and ATK & DEF +20% for 3 turns from the start of battle (once only)
Kakarot
Kakarot
"Movie Heroes" Category allies' Ki +1 and ATK & DEF +20% in battle and for 7 turns from the start of battle, Ki +2 for allies whose names include "Goku" (Captain Ginyu, Jr., etc. excluded) (once only)
Super Hero Fading Away
Super Hero Fading Away
"Super Heroes" Category allies' ATK & DEF +10% in battle and if there is an ally whose name includes "Gamma" on the team, all allies' Ki +2 for 7 turns from the start of battle (once only)

Example Team Formation

DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

This website serves solely for informational purposes. The author is not affiliated with any of the aforementioned parties.

Support the cause
Socials
RIPoLegend