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Character Frame
Gamma 1 & Gamma 2/Gamma 1
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Radiantly Shining Heroes

Gamma 1 & Gamma 2/Gamma 1

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Details

HP

20,625

ATK

20,445

DEF

15,506

Max. Level

150

Cost

77

Ki Multipliers

Release Date

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack24%
Critical Hit0%
Evasion76%
Votes are subjectiveTotal votes: 17

Exclusive Skill Orbs

bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 8Reusable
Lv. 8
silver[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 4, Critical Hit + Lv. 4Reusable
Lv. 4
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 5, Critical Hit + Lv. 5Reusable
Lv. 5
bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 9Reusable
Lv. 9
silver[Character-Exclusive] EX Skill Orb Evasion + Lv. 6, DEF + Lv. 6Reusable
Lv. 6
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 6, Critical Hit + Lv. 6Reusable
Lv. 6

Transformation Path

Awakening Path

Super Attacks

Unarmed

Victory Combo

Raises ATK & DEF for 1 turn and causes colossal damage to enemy

Details

  • Launches from 12 Ki
  • Increases ATK by 200% Super ATK Lv. 1 295% Super ATK Lv. 20

Effect

  • ATK & DEF (self) +30% for 1 turn
Physical

Super Gamma Blast

Ultra Super Attack
Greatly raises ATK & DEF for 1 turn and causes mega-colossal damage to enemy

Details

  • Launches from 18 Ki
  • Increases ATK by 250% Super ATK Lv. 1 440% Super ATK Lv. 20

Effect

  • ATK & DEF (self) +50% for 1 turn

Passive Skill

Super Heroes' Power

Basic effect(s)

When HP is 30% or more

  • Ki +3 and ATK & DEF 125%up_g

For every INT Ki Sphere obtained

  • Chance of performing a critical hit 30%up_g
  • Launches an additional Super Attack (up to 2 times within a turn)

For every AGL or STR Ki Sphere obtained

  • Chance of performing a critical hit 12%up_g
  • Launches an additional attack that has a great chance of becoming a Super Attack (up to 2 times within a turn)

After performing 3 or more attacks in battle

  • foreverATK & DEF 50%up_g
  • foreverDamage reduction rate 30%up_g

Standby Skill

Enters Standby Mode

Stands by for 4 turns, during which charge count increases by 1 per attack performed by allies.

condition

Can be activated when HP is 70% or less, or after the character performs 3 or more attacks in battle (once only).

All-Out Full Energy Release

Raises ATK by 100% temporarily per charge count, causes super-ultimate damage and stuns the enemy for 1 turn; Exchanges with Gamma 1.

condition

Can be activated when charge count is 1 or more (once only).

Link Partners

Training Partners

Support Memories

Example Team Formation

Leader

Slot 2

Slot 3

Slot 4

Slot 5

Slot 6

Friend

Leader Skill

Additional Details

Comments

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