Long Overdue Changelog--v1.12.2 Update

I got so caught up in building and fixing things the past 1.5 month that I completely "forgot" (read: prioritised differently) to post updates about them! So, albeit a bit belated, here they are:

  • Added required Awakening Medals to character awakening paths, which link through to information pages about the Awakening Medals themselves,
  • Added Territory Skill information for stage enemies that possess one,
  • Added (animated) card art to character pages,
  • Added applicable support memories to character pages, categories and the team builder,
  • Added acquirement information to character pages, showing which stages drop the character, or which Treasure Items are required to buy them at Baba's Shop,
  • Phased out the long-dysfunctional Japanese version of the site (we're synced now anyway, right!?),
  • Added summon rates to summon banner pages.

Enjoy the updates and, as always, Discord, Patreon, X, etc. You know the drill.

ChangelogCapnMZ08/29/2024
Gamma 1 & Gamma 2/Gamma 1
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Skill Voting

Which Hidden Potential Skill do you prioritize for this character?
Combo Attack40%
Critical Hit0%
Evasion60%
Total votes: 5

Leader Skill

"Super Heroes" Category Ki +3 and HP, ATK & DEF +200%
Show Teammates

Super Attacks

Victory Combo
Unarmed
Unarmed

Raises ATK & DEF for 1 turn and causes colossal damage to enemy
Details
  • Launches from 12 ki
  • Increases ATK by 200%
    Super ATK Lv. 1
    295%
    Super ATK Lv. 20
  • From Super ATK Lv. 20
    Super Attack +30%
    Super Attack power will be increased even more!
Effect
  • ATK & DEF (self) +30/30% for 1 turn

Super Gamma Blast
Ultra Super Attack
Physical
Physical

Greatly raises ATK & DEF for 1 turn and causes mega-colossal damage to enemy
Details
  • Launches from 18 ki
  • Increases ATK by 250%
    Super ATK Lv. 1
    440%
    Super ATK Lv. 20
  • From Super ATK Lv. 20
    Super Attack +30%
    Super Attack power will be increased even more!
Effect
  • ATK & DEF (self) +50/50% for 1 turn

Passive Skill

Super Heroes' Power

  • Ki +3 and ATK & DEF +125%
  • Plus an additional Ki +3 and ATK & DEF +125% when HP is 30% or more
  • "Super Heroes", "Joined Forces" or "Defenders of Justice" Category allies' Ki +3 and ATK & DEF +50%
  • Chance of performing a critical hit +30% and launches an additional Super Attack (up to 2 additional Super Attacks within a turn) per INT Ki Sphere obtained
  • Chance of performing a critical hit +12% and launches an additional attack that has a great chance of becoming a Super Attack (up to 2 additional attacks within a turn) per AGL or STR Ki Sphere obtained
  • Plus an additional ATK & DEF +50% and reduces damage received by 30% starting from the turn in which the character performs the 3rd attack in battle

Standby Skill

Enters Standby Mode

Stands by for 4 turns, during which charge count increases by 1 per attack performed by allies
condition
Can be activated when HP is 70% or less, or after the character performs 3 or more attacks in battle (once only)

Finish Effect

  • All-Out Full Energy Release Raises ATK by 100% temporarily per charge count, causes super-ultimate damage and stuns the enemy for 1 turn; Exchanges with Gamma 1
    Condition
    Can be activated when charge count is 1 or more (once only)

Link Partners

Applicable Support Memories

First Friend Ever
First Friend Ever
"Youth" or "Androids" Category allies' ATK, DEF & chance of performing a critical hit +8% for 2 turns from the start of battle (once only)
Secret Feelings
Secret Feelings
"Majin Buu Saga" or "Defenders of Justice" Category allies' Ki +3 and ATK & DEF +20% for 3 turns from the start of battle (once only)
Wavering Thoughts
Wavering Thoughts
"Androids" or "Earthlings" Category allies' ATK & DEF +10% in battle
Master and Disciple's Goal
Master and Disciple's Goal
"Bond of Master and Disciple" or "Joined Forces" Category allies' Ki +1 and ATK & DEF +20% for 3 turns from the start of battle (once only)
Kakarot
Kakarot
"Movie Heroes" Category allies' Ki +1 and ATK & DEF +20% in battle and for 7 turns from the start of battle, Ki +2 for allies whose names include "Goku" (Captain Ginyu, Jr., etc. excluded) (once only)
Super Hero Fading Away
Super Hero Fading Away
"Super Heroes" Category allies' ATK & DEF +10% in battle and if there is an ally whose name includes "Gamma" on the team, all allies' Ki +2 for 7 turns from the start of battle (once only)

Example Team Formation

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