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Character Frame
Super Saiyan Goku (Mini) (DAIMA)
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Battle for the Dragon Balls in the Demon Realm

Super Saiyan Goku (Mini) (DAIMA)

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Details

HP

19,100

ATK

16,600

DEF

11,325

Max. Level

120

Cost

58

Ki Multipliers

Release Date

Super Saiyan Goku (Mini) (DAIMA)

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack23%
Critical Hit8%
Evasion69%
Votes are subjectiveTotal votes: 26

Transformation Path

Awakening Path

Super Attack

Physical

Power Pole Dance

Greatly raises ATK & DEF for 3 turns and causes immense damage to enemy; raises allies' ATK by 41% for 2 turns (self excluded)

Details

  • Launches from 12 Ki
  • Increases ATK by 180% Super ATK Lv. 1 405% Super ATK Lv. 10

Effects

  • ATK/DEF (self) +50% for 3 turns
  • ATK (team, excl. self) +41% for 2 turns

Passive Skill

Serious Fight in the Demon Realm

Activates the Entrance Animation upon the character's entry

  • onceDamage reduction rate & chance of evading enemy's attack 20%up_g for 1 turn

Basic effect(s)

  • Ki +3 and ATK & DEF 200%up_g
  • Damage reduction rate 30%up_g
  • High chance of evading enemy's attack

As the 1st or 2nd attacker in a turn

  • DEF 100%up_g
  • Chance of evading enemy's attack 20%up_g

As the 2nd attacker in a turn

  • ATK 100%up_g
  • Launches an additional attack that has a high chance of becoming a Super Attack

When receiving an attack

  • DEF 200%up_g

For every attack received or evaded

  • foreverATK 50%up_g (up to 200%)

Starting from the character's next attacking turn after the character evades 5 or more attacks in battle, or starting from the 6th turn from the character's entry turn

  • foreverATK 159%up_g
  • foreverAttacks are effective against all Types

Active Skill

Ki Blast

Super Kamehameha

Massively raises ATK temporarily and causes ultimate damage to enemy

condition

Can be activated after the character evades 5 or more enemy attacks (including Super Attacks) in battle, or starting from the 6th turn from the character's entry turn (once only).

Details

  • Increases ATK by 650%

Link Partners

Training Partners

Support Memories

Example Team Formation

Leader

Slot 2

Slot 3

Slot 4

Slot 5

Slot 6

Friend

Leader Skill

Additional Details

Comments

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DOKKAN.FYI

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