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Character Frame
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Counterattack in the Form of Improvement

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Details

HP

19,100

ATK

16,480

DEF

11,475

Max. Level

120

Cost

58

Ki Multipliers

Release Date

Hit

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack56%
Critical Hit6%
Evasion38%
Votes are subjectiveTotal votes: 16

Transformation Path

Awakening Path

Super Attack

Unarmed

Time Skip

Raises ATK & DEF and causes immense damage with a high chance of stunning the enemy

Details

  • Launches from 12 Ki
  • Increases ATK by 160% Super ATK Lv. 1 385% Super ATK Lv. 10

Effects

  • Stun (enemy) for 2 turns
  • ATK & DEF (self) +20% for 99 turns

Passive Skill

Full Potential

Activates the Entrance Animation when there are another 2 or more "Tournament Participants" Category allies or another "Universe 6" Category ally on the team upon the character's entry

  • onceChance of evading enemy's attack 20%up_g, DEF 160%up_g and launches an additional Super Attack for 6 turns

Basic effect(s)

  • Ki +2 and ATK & DEF 200%up_g
  • High chance of performing a critical hit
  • High chance of evading enemy's attack
  • Launches an additional attack that has a great chance of becoming a Super Attack

When attacking with 12 or more Ki

  • ATK & DEF 100%up_g

For every attack performed

  • ATK 60%up_g within the turn

For every attack evaded

  • DEF 60%up_g and chance of evading enemy's attack 6%up_g within the turn

Every time the character performs 3 or more Super Attacks in battle

  • Attacked enemy's ATK & DEF 30%down_y (up to once within a turn)
  • Seals the attacked enemy's Super Attack (up to once within a turn)
  • Interrupts the attacked enemy (up to once within a turn)

When the target enemy is in the following status: HP is 60% or less, {passiveImg:atk_down}, {passiveImg:def_down}, {passiveImg:stun} or {passiveImg:astute}

  • ATK 60%up_g
  • Attacks guaranteed to hit

Active Skill

Improvement

Changes stance due to improvement

condition

Can be activated after the character performs 6 or more attacks in battle, or after the character evades 3 or more enemy attacks (including Super Attacks) in battle (once only).

Link Partners

Training Partners

Example Team Formation

Leader

Slot 2

Slot 3

Slot 4

Slot 5

Slot 6

Friend

Leader Skill

Additional Details

Comments

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DOKKAN.FYI

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