Linking Partners & Dokkan Frontier Features

The last couple of days were a busy few! I got to implementing 2 new features for the site: character linking partners and Dokkan Frontier information.

I could explain in full depth what they are and how they work, but checking them out for yourself will probably do a lot better job at that!

Let me know any feedback you have in the comments below. 👇

Character Frame
Dr. Arinsu
Lock
Ambition for the Future of the Demon Realm

Dr. Arinsu

Details

HP

20,634

ATK

14,166

DEF

10,090

Max. Level

120

Cost

40

Ki Multipliers

Release Date

Art

Dr. Arinsu

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack50%
Critical Hit50%
Evasion0%
Votes Are SubjectiveTotal Votes: 2

Exclusive Skill Orbs

bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 9Reusable
Lv. 9
silver[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 3, ATK + Lv. 6Reusable
Lv. 6
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 6, DEF + Lv. 3Reusable
Lv. 6

Transformation Path

Awakening Path

Super Attacks

Ki Blast

You, Go and Fight!

Greatly raises ATK for 4 turns, causes supreme damage to enemy and raises chance of evading enemy's attack (including Super Attack) by 30% for 1 turn

Details

  • Launches from 11 Ki
  • Increases ATK by 150% Super ATK Lv. 1 – 330% Super ATK Lv. 10

Effects

  • ATK (self) +50% for 4 turns
  • Evasion (self) +30% for 1 turn
Unarmed

You, Go and Fight!

Massively raises ATK for 4 turns, massively raises DEF for 1 turn, causes immense damage to enemy and all attacks become critical hits for 1 turn

Details

  • Launches from 12 Ki
  • Increases ATK by 180% Super ATK Lv. 1 – 405% Super ATK Lv. 10

Effects

  • ATK (self) +100% for 4 turns
  • DEF (self) +100% for 1 turn
  • Critical Hit (self) +100% for 1 turn

Passive Skill

Arinsu's Ambition

Activates the Entrance Animation when there is another "Demonic Power" or "Battle of Wits" Category ally on the team upon the character's entry

  • onceforeverATK & DEF 250%up_g
  • onceforeverDamage reduction rate 40%up_g

Basic effect(s)

  • ATK & DEF 250%up_g
  • All allies' Ki +2 (self excluded)
  • ATK & DEF 40%up_g and damage reduction rate 10%up_g for the character and allies whose names include "Majin Kuu" or "Majin Duu"

When attacking with 11 or less Ki

  • Launches 2 additional attacks, each of which has a great chance of becoming a Super Attack

When attacking with 12 or more Ki

  • ATK 300%up_g
  • Guards all attacks
  • Damage reduction rate 10%up_g

Before attacking

  • Great chance of evading enemy's attack
  • Damage reduction rate 10%up_g

When receiving an attack

  • DEF 200%up_g

When 3 or more Extreme Class allies are on the team

  • Chance of evading enemy's attack 20%up_g before attacking

Per "Mission Execution" or "Siblings' Bond" Category ally on the team (depending on which Category has more members)

  • ATK 200%up_g when attacking (up to 400%)

As the 1st attacker in a turn

  • ATK 300%up_g

For every attack received or evaded

  • foreverATK & DEF 50%up_g (up to 200%)

Starting from the 5th turn from the character's entry turn

  • once"Demonic Power" Category allies' ATK 20%up_g for 2 turns when attacking

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories

Comments

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DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

This website serves solely for informational purposes. The author is not affiliated with any of the aforementioned parties.

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