A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded πŸ˜…), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New πŸŽ‰
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚑
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚑
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed πŸ›
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? πŸ‘€ Reply to this article or come say hello on the Discord server.

Character Frame
Super Saiyan God SS Vegito
All-Out Final Battle

Super Saiyan God SS Vegito

Details

HP

11,963

ATK

13,460

DEF

8,819

Max. Level

150

Cost

77

Art

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack85%
Critical Hit0%
Evasion15%
Votes Are SubjectiveTotal Votes: 13

Transformation Path

Awakening Path

Super Attacks

Final Flash

Greatly raises ATK & DEF for 1 turn, causes colossal damage to enemy and lowers ATK & DEF

Details

  • Launches from 12 Ki
  • Increases ATK by 200% Super ATK Lv. 1 – 295% Super ATK Lv. 20

Effects

  • ATK/DEF (self) +50% for 1 turn
  • ATK/DEF (enemy) -20% for 3 turns

Vegito Special

Ultra Super Attack
Greatly raises ATK & DEF for 1 turn and causes mega-colossal damage to enemy; raises Super Class allies' DEF by 50% for 1 turn

Details

  • Launches from 18 Ki
  • Increases ATK by 250% Super ATK Lv. 1 – 440% Super ATK Lv. 20

Effects

  • ATK/DEF (self) +50% for 1 turn
  • DEF (super allies) +50% for 1 turn

Passive Skill

All-Rounder's Grand Performance

Basic effect(s)

  • Ki +5 and ATK & DEF 250%up_g
  • Receives an additional Ki +2 per Ki Sphere obtained
  • Attacks are effective against all Types

Before attacking

  • Damage reduction rate 30%up_g

As the 1st attacker in a turn

  • Damage reduction rate 20%up_g
  • High chance of evading enemy's attack
  • Launches an additional attack that has a high chance of becoming a Super Attack

As the 2nd or 3rd attacker in a turn

  • Launches an additional Super Attack and medium chance of launching another additional Super Attack

When activating the Active Skill or when attacking with 20 or more Ki

  • Launches an additional Super Attack

Active Skill

Unarmed

God Impact

Causes ultimate damage to enemy and, within the turn activated, evades enemy's attack (including Super Attack)

condition

Can be activated when HP is 50% or less, or when facing only 1 enemy, whose HP is 50% or less (once only).

Details

  • Increases ATK by 550%

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories

Comments

jay__0110's avatar
jay__0110Mon, Sep 30th at 1:42 PM GMT+0

WE SAIYANS HAVE NO LIMITSβ€Όβ€ΌπŸ—£πŸ”₯πŸ”₯πŸ”₯πŸ”₯

DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle Β© BIRD STUDIO / SHUEISHA, TOEI ANIMATION & Β©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

This website serves solely for informational purposes. The author is not affiliated with any of the aforementioned parties.

Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.

Support the cause
Socials
RIPoLegend