Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Activates the Entrance Animation upon the character's
entry
DEF200% and launches an additional Super Attack for 4 turn(s)
Basic effect(s)
Ki +2 and ATK & DEF150%
When attacking
ATK150%
For every attack performed
DEF40% (up to 200%)
When 3 or more "Crossover" Category allies are on the team,
or when there is an ally whose name includes "Xeno" on the
team
Launches an additional attack that has a great chance of becoming a Super Attack
Randomly changes Ki Spheres of a certain Type (STR excluded) to STR Ki Spheres
3 or more Ki Spheres obtained
Great chance of guarding all attacks
ATK50%
5 or more Ki Spheres obtained
Guards all attacks
ATK100%
7 or more Ki Spheres obtained
ATK150%
After guard is activated
Damage reduction rate 40%
Linking Partners
Training Partners
Example Team Formation
Leader Skill
Comments
CapnMZSat, Nov 16th at 4:54 PM GMT+0
Should've been SFPS4LB Gogeta. /salt
DemoNSun, Nov 24th at 10:28 AM GMT+0
Why many people insist in putting dodge on units who dont need it?
CapnMZTue, Nov 26th at 2:13 PM GMT+0
There's a strong philosophy around the community that crit and AA are "useless" on a defeated unit. Newer units are frequently also pre-built for crit and/or AA. Makes sense, in a way. I'm personally only applying the philosophy to older units that can't or can barely survive a hit.
Comments
Should've been SFPS4LB Gogeta. /salt
Why many people insist in putting dodge on units who dont need it?
There's a strong philosophy around the community that crit and AA are "useless" on a defeated unit. Newer units are frequently also pre-built for crit and/or AA. Makes sense, in a way. I'm personally only applying the philosophy to older units that can't or can barely survive a hit.