Linking Partners & Dokkan Frontier Features

The last couple of days were a busy few! I got to implementing 2 new features for the site: character linking partners and Dokkan Frontier information.

I could explain in full depth what they are and how they work, but checking them out for yourself will probably do a lot better job at that!

Let me know any feedback you have in the comments below. 👇

Character Frame
Super Saiyan God SS Goku (Universe Tree Power)
Darkness-Purging Universe Tree Power

Super Saiyan God SS Goku (Universe Tree Power)

Details

HP

5,500

ATK

5,900

DEF

5,100

Max. Level

120

Cost

40

Ki Multipliers

Release Date

Art

Super Saiyan God SS Goku (Universe Tree Power)

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack82%
Critical Hit0%
Evasion18%
Votes Are SubjectiveTotal Votes: 22

Transformation Path

Awakening Path

Passive Skill

The Possibilities of This Universe

Activates the Entrance Animation upon the character's entry

  • onceDEF 200%up_g and launches an additional Super Attack for 4 turn(s)

Basic effect(s)

  • Ki +2 and ATK & DEF 150%up_g

When attacking

  • ATK 150%up_g

For every attack performed

  • foreverDEF 40%up_g (up to 200%)

When 3 or more "Crossover" Category allies are on the team, or when there is an ally whose name includes "Xeno" on the team

  • Launches an additional attack that has a great chance of becoming a Super Attack
  • Randomly changes Ki Spheres of a certain Type (STR excluded) to STR Ki Spheres

3 or more Ki Spheres obtained

  • Great chance of guarding all attacks
  • foreverATK 50%up_g

5 or more Ki Spheres obtained

  • Guards all attacks
  • foreverATK 100%up_g

7 or more Ki Spheres obtained

  • foreverATK 150%up_g

After guard is activated

  • Damage reduction rate 40%up_g

Linking Partners

Training Partners

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories

Comments

CapnMZ's avatar
CapnMZSat, Nov 16th at 4:54 PM GMT+0

Should've been SFPS4LB Gogeta. /salt

DemoN's avatar
DemoNSun, Nov 24th at 10:28 AM GMT+0

Why many people insist in putting dodge on units who dont need it?

CapnMZ's avatar
CapnMZTue, Nov 26th at 2:13 PM GMT+0

There's a strong philosophy around the community that crit and AA are "useless" on a defeated unit. Newer units are frequently also pre-built for crit and/or AA. Makes sense, in a way. I'm personally only applying the philosophy to older units that can't or can barely survive a hit.

DOKKAN.FYI

With by CapnMZ

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