A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded 😅), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New 🎉
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚡
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚡
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed 🐛
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? 👀 Reply to this article or come say hello on the Discord server.

Character Frame
Super Saiyan God SS Goku (Universe Tree Power)
Darkness-Purging Universe Tree Power

Super Saiyan God SS Goku (Universe Tree Power)

Details

HP

5,500

ATK

5,900

DEF

5,100

Max. Level

120

Cost

40

Art

Super Saiyan God SS Goku (Universe Tree Power)

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack82%
Critical Hit0%
Evasion18%
Votes Are SubjectiveTotal Votes: 22

Transformation Path

Awakening Path

Passive Skill

The Possibilities of This Universe

Activates the Entrance Animation upon the character's entry

  • onceDEF 200%up_g and launches an additional Super Attack for 4 turn(s)

Basic effect(s)

  • Ki +2 and ATK & DEF 150%up_g

When attacking

  • ATK 150%up_g

For every attack performed

  • foreverDEF 40%up_g (up to 200%)

When 3 or more "Crossover" Category allies are on the team, or when there is an ally whose name includes "Xeno" on the team

  • Launches an additional attack that has a great chance of becoming a Super Attack
  • Randomly changes Ki Spheres of a certain Type (STR excluded) to STR Ki Spheres

3 or more Ki Spheres obtained

  • Great chance of guarding all attacks
  • foreverATK 50%up_g

5 or more Ki Spheres obtained

  • Guards all attacks
  • foreverATK 100%up_g

7 or more Ki Spheres obtained

  • foreverATK 150%up_g

After guard is activated

  • Damage reduction rate 40%up_g

Linking Partners

Training Partners

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories

Comments

CapnMZ's avatar
CapnMZSat, Nov 16th at 4:54 PM GMT+0

Should've been SFPS4LB Gogeta. /salt

DemoN's avatar
DemoNSun, Nov 24th at 10:28 AM GMT+0

Why many people insist in putting dodge on units who dont need it?

CapnMZ's avatar
CapnMZTue, Nov 26th at 2:13 PM GMT+0

There's a strong philosophy around the community that crit and AA are "useless" on a defeated unit. Newer units are frequently also pre-built for crit and/or AA. Makes sense, in a way. I'm personally only applying the philosophy to older units that can't or can barely survive a hit.

DOKKAN.FYI

With by CapnMZ

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