A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded 😅), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New 🎉
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚡
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚡
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed 🐛
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? 👀 Reply to this article or come say hello on the Discord server.

Compare

Character Frame
Pan (GT)
Lock

Pan (GT)

Stats

HP

24,606

ATK

17,837

DEF

15,725

Super Attacks

Maiden Blast (Extreme)

Raises ATK, greatly raises DEF for 1 turn, causes immense damage and lowers ATK with a high chance of stunning the enemy

Details

  • Launches from 12 Ki
  • Increases ATK by 150% Super ATK Lv. 1 500% Super ATK Lv. 15

Effects

  • ATK (self) +30% for 99 turns
  • DEF (self) +50% for 1 turn
  • Stun (enemy) for 2 turns
  • ATK (enemy) -20% for 3 turns

Pepper Pot! Pickle Pot! Purple Pot! (Extreme)

Unit Super Attack
Greatly raises ATK, greatly raises DEF for 1 turn, causes immense damage and greatly lowers ATK with a great chance of stunning the enemy

Condition

Activated when there is an ally whose name includes "Goku (GT)" attacking in the same turn

Details

  • Launches from 12 Ki
  • Increases ATK by 130% Super ATK Lv. 1 480% Super ATK Lv. 15

Effects

  • ATK (self) +50% for 99 turns
  • DEF (self) +50% for 1 turn
  • ATK (enemy) -30% for 3 turns
  • Stun (enemy) for 2 turns

Union Shot (Extreme)

Unit Super Attack
Greatly raises ATK, greatly raises DEF for 1 turn, causes immense damage and greatly lowers ATK with a great chance of stunning the enemy

Condition

Activated when there is an ally whose name includes "Trunks (GT)" attacking in the same turn

Details

  • Launches from 12 Ki
  • Increases ATK by 130% Super ATK Lv. 1 480% Super ATK Lv. 15

Effects

  • ATK (self) +50% for 99 turns
  • DEF (self) +50% for 1 turn
  • ATK (enemy) -30% for 3 turns
  • Stun (enemy) for 2 turns

Dangerous Combination (Extreme)

Unit Super Attack
Greatly raises ATK, greatly raises DEF for 1 turn, causes immense damage and greatly lowers ATK with a great chance of stunning the enemy

Condition

Activated when there is an ally whose name includes "Giru" attacking in the same turn

Details

  • Launches from 12 Ki
  • Increases ATK by 130% Super ATK Lv. 1 480% Super ATK Lv. 15

Effects

  • ATK (self) +50% for 99 turns
  • DEF (self) +50% for 1 turn
  • ATK (enemy) -30% for 3 turns
  • Stun (enemy) for 2 turns

Passive Skill

We Are Super Strong!

Basic effect(s)

  • ATK & DEF 250%up_g
  • Launches an additional attack that has a great chance of becoming a Super Attack
  • High chance of evading enemy's attack
  • Damage reduction rate 30%up_g
  • All allies' Ki +2 and ATK & DEF 30%up_g for 2 turns

When attacking

  • ATK & DEF 100%up_g

As the 1st attacker in a turn

  • All allies' Ki +2 and ATK 50%up_g
  • Damage reduction rate 50%up_g before attacking

When attacking as the 1st attacker in a turn

  • Attacks are effective against all Types
  • Interrupts the attacked enemy

As the 2nd or 3rd attacker in a turn

  • Chance of evading enemy's attack 30%up_g before receiving an attack

For every attack performed

  • foreverATK & DEF 50%up_g (up to 200%)

When there is another "GT Heroes" or "Bond of Friendship" Category ally attacking in the same turn

  • Randomly changes Ki Spheres of a certain Type to Rainbow Ki Spheres
  • Launches an additional Super Attack

Active Skill

Ki Blast

Ace-in-the-Hole Kamehameha

Greatly raises ATK temporarily, causes ultimate damage to enemy and, within the turn activated, attacks have a 59% chance of becoming critical hits

condition

Can be activated after the character performs 5 or more attacks in battle if there is a "GT Heroes" Category ally whose name includes "Goku" (Jr. excluded) attacking in the same turn (once only).

Details

  • Increases ATK by 600%
DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

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