A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded ๐Ÿ˜…), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New ๐ŸŽ‰
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved โšก
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds โšก
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed ๐Ÿ›
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? ๐Ÿ‘€ Reply to this article or come say hello on the Discord server.

Compare

Character Frame
Omega Shenron
Lock

Omega Shenron

Stats

HP

26,600

ATK

16,875

DEF

17,181

Super Attacks

Dragon Thunder

Raises DEF for 1 turn, causes colossal damage and lowers ATK with a high chance of stunning the enemy

Details

  • Launches from 12 Ki
  • Increases ATK by 200% Super ATK Lv. 1 โ€“ 295% Super ATK Lv. 20

Effects

  • DEF (self) +30% for 1 turn
  • ATK (enemy) -20% for 3 turns
  • Stun (enemy) for 2 turns

Purgatory Dragon-Slaying Waltz

Ultra Super Attack
Greatly raises DEF for 1 turn, causes mega-colossal damage to enemy, lowers ATK & DEF and seals Super Attack

Details

  • Launches from 18 Ki
  • Increases ATK by 250% Super ATK Lv. 1 โ€“ 440% Super ATK Lv. 20

Effects

  • DEF (self) +50% for 1 turn
  • ATK/DEF (enemy) -20% for 3 turns
  • Seal Super Attack (enemy) for 2 turns

Passive Skill

Catastrophe Born of Malignant Energy

Activates the Entrance Animation upon the character's entry

  • onceChanges Ki Spheres for 7 turns: INT to Rainbow

Basic effect(s)

  • All enemies' ATK & DEF 25%down_y
  • Ki +3 and ATK & DEF 200%up_g

For every attack performed

  • foreverATK 20%up_g (up to 150%)

Per "GT Bosses" Category ally on the team

  • Ki +1
  • Damage reduction rate 5%up_g

For every Rainbow Ki Sphere obtained

  • Damage reduction rate 7%up_g

After the character's Revival Skill is activated

  • foreverAttacks are effective against all Types
  • foreverLaunches an additional Super Attack

Active Skill

Ki Blast

Minus Energy Power Ball

Greatly raises ATK temporarily, causes ultimate damage to enemy and lowers ATK & DEF by 30% for 1 turn; disables enemy's action once within the turn

condition

Can be activated when the target enemy is in "ATK Down" or "DEF Down" status starting from the 3rd turn from the start of battle, or starting from the 6th turn from the start of battle (once only).

Details

  • Increases ATK by 600%
DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle ยฉ BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ยฉ2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

This website serves solely for informational purposes. The author is not affiliated with any of the aforementioned parties.

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