Raises ATK for 4 turns,
causes colossal damage to enemy
and raises chance of performing
a critical hit by 10% for 4 turns
Details
Launches from 12 Ki
Super ATK multiplier of 300% Super ATK Lv. 1 β 395% Super ATK Lv. 20
Effects
Critical Hit (self) +10% for 4 turns
ATK (self) +30% for 4 turns
Masenko
Ultra Super Attack
Raises DEF for 1 turn,
causes mega-colossal damage to enemy
and raises chance of performing
a critical hit by 58% for 1 turn
Details
Launches from 18 Ki
Super ATK multiplier of 350% Super ATK Lv. 1 β 540% Super ATK Lv. 20
Effects
DEF (self) +30% for 1 turn
Critical Hit (self) +58% for 1 turn
Passive Skill
Peace-Protecting Fighter's Awareness
Basic effect(s)
ATK & DEF200%
Launches an additional Super Attack
Receives an additional Ki +3 per Rainbow Ki Sphere obtained
When receiving an attack
DEF250%
For 1 turn from the character's entry turn
Damage reduction rate 40%
All allies' ATK & DEF30%
When there is another "Hybrid Saiyans" or "Bond of Parent and Child"
Category ally on the team
Ki +7 and ATK250% when attacking
All allies' ATK & DEF30% and chance of performing a critical hit 15% (self excluded)
1 or more Rainbow Ki Spheres obtained
DEF200%
Damage reduction rate 38%
Launches an additional Super Attack
ATK200% when attacking
12 or more INT Ki Spheres obtained, or 5 Rainbow Ki Spheres obtained
DEF258% and damage reduction rate 20%
All allies' ATK & DEF58% for 2 turns (self excluded)
When another 2 or more "Hybrid Saiyans" Category allies are on the
team starting from the 3rd turn from the character's entry turn, or
starting from the 5th turn from the start of battle
Meets up with Super Saiyan Trunks (Kid) & Super Saiyan Goten (Kid) and can perform Reversible Exchange
Active Skill
Triple Kamehameha
Massively raises ATK temporarily,
causes ultimate damage to enemy and,
within the turn activated, all attacks become
critical hits; changes all Ki Spheres
to INT & Rainbow Ki Spheres
condition
Can be activated when there are another 2 or more "Hybrid Saiyans" Category allies on the team starting from the 3rd turn from the character's entry turn, or starting from the 5th turn from the start of battle (once only, be it before or after Reversible Exchange).