A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded 😅), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New 🎉
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚡
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚡
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed 🐛
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? 👀 Reply to this article or come say hello on the Discord server.

New Stages Added to Quest Dokkan Story Area 34!

Banner for New Stages Added to 
Quest Dokkan Story Area 34!


Stages 5 to 8 of
Quest Dokkan Story Area 34
are now available!


= Event Details =

Multiple enemies will show up on the maps in
Stage 4 and Stage 8! If you turn "Auto Map" on,
you will be able to fight against multiple enemies
as you advance on the map! Fight various enemies
to raise characters!

Compared to other stages, the chance of Link Skills
being leveled up
is slightly higher in Stage 7!
Clear the stage to level up Link Skills!

= Other Rewards =

One Dragon Stone will be rewarded for clearing each
stage from Stage 1 to Stage 7 on each difficulty, while
2 Dragon Stones can be obtained by clearing each difficulty
of Stage 8 (27 Dragon Stones are available in total).

* Obtaining Dragon Stones as a clear reward can
only be done once.

* If there is a suspended Quest stage before the release
of a new stage of an Area, the game may close without
warning on the result page when you resume the Quest
stage and clear it after the release of the new stage.
Should the above situation occur, the stage will still be
considered cleared.

* Please note that the event content and dates are
subject to change without prior warning.

We hope you continue to enjoy playing
Dragon Ball Z Dokkan Battle!

EventEventJun 19, 2024, 3:00 AM GMT+0

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DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

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