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Linking Partners & Dokkan Frontier Features

The last couple of days were a busy few! I got to implementing 2 new features for the site: character linking partners and Dokkan Frontier information.

I could explain in full depth what they are and how they work, but checking them out for yourself will probably do a lot better job at that!

Let me know any feedback you have in the comments below. 👇

Character Frame
Great Saiyaman 1 & 2
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Grand Arrival on the Scene

Great Saiyaman 1 & 2

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Details

HP

12,309

ATK

11,726

DEF

9,111

Max. Level

100

Cost

26

Ki Multipliers

Release Date

Art

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack0%
Critical Hit0%
Evasion0%
Votes are subjectiveTotal votes: 0

Transformation Path

Awakening Path

Leader Skill

Super Type allies' HP, ATK & DEF +50% when team includes all five Super Types

Super Attack

Unarmed

Twin Justice Rush

Causes supreme damage to enemy and seals Super Attack

Details

  • Launches from 12 Ki
  • Increases ATK by 150% Super ATK Lv. 1 – 330% Super ATK Lv. 10

Effect

  • Seal Super Attack (enemy) for 2 turns

Passive Skill

Evil Will Not Prevail

Basic effect(s)

  • Super Class allies' Ki +2 and DEF 30%up_g
  • Extreme Class enemies' DEF 40%down_y

Linking Partners

Training Partners

Support Memories

Comments

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