Character Frame
Great Saiyaman 1 & 2
Lock
So the World Can Live in Peace

Great Saiyaman 1 & 2

Details

HP

7,382

ATK

6,974

DEF

4,809

Max. Level

100

Cost

26

Art

Great Saiyaman 1 & 2

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack0%
Critical Hit0%
Evasion0%
Votes Are SubjectiveTotal Votes: 0

Transformation Path

Awakening Path

Leader Skill

Super Type allies' HP, ATK & DEF +70% when team includes all five Super Types

Super Attack

Unarmed

Twin Justice Rush

Causes supreme damage to enemy and seals Super Attack

Details

  • Launches from 12 Ki
  • Super ATK multiplier of 250% Super ATK Lv. 1 – 430% Super ATK Lv. 10

Effect

  • Seal Super Attack (enemy) for 2 turns

Passive Skill

Peace Bestowed by Justice

Basic effect(s)

  • Super Class allies' Ki +3 and DEF 40%up_g
  • Extreme Class enemies' DEF 50%down_y

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories

Comments

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DOKKAN.FYI

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