Long Overdue Changelog--v1.12.2 Update

I got so caught up in building and fixing things the past 1.5 month that I completely "forgot" (read: prioritised differently) to post updates about them! So, albeit a bit belated, here they are:

  • Added required Awakening Medals to character awakening paths, which link through to information pages about the Awakening Medals themselves,
  • Added Territory Skill information for stage enemies that possess one,
  • Added (animated) card art to character pages,
  • Added applicable support memories to character pages, categories and the team builder,
  • Added acquirement information to character pages, showing which stages drop the character, or which Treasure Items are required to buy them at Baba's Shop,
  • Phased out the long-dysfunctional Japanese version of the site (we're synced now anyway, right!?),
  • Added summon rates to summon banner pages.

Enjoy the updates and, as always, Discord, Patreon, X, etc. You know the drill.

ChangelogCapnMZ08/29/2024
Tien
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F2P Super Attack Fodder

TienLock
TienLock

Skill Voting

Which Hidden Potential Skill do you prioritize for this character?
Combo Attack0%
Critical Hit0%
Evasion100%
Total votes: 1

Leader Skill

Super TEQ Type Ki +4 and HP, ATK & DEF +150%

Super Attack

Neo Tri-Beam (Extreme)
Ki Blast
Ki Blast

Greatly raises ATK for 1 turn, causes supreme damage to enemy and greatly lowers ATK & DEF
Details
  • Launches from 12 ki
  • Increases ATK by 150%
    Super ATK Lv. 1
    430%
    Super ATK Lv. 15
Effects
  • ATK (self) +50% for 1 turn
  • ATK & DEF (enemy) -30/30% for 3 turns

Passive Skill

All-Out Stance

  • TEQ Type Ki +3 and ATK & DEF +10%, plus an additional ATK & DEF +50% for Super TEQ Type
  • Randomly changes Ki Spheres of a certain Type (TEQ excluded) to TEQ Ki Spheres
  • ATK & DEF +50% per Ki Sphere obtained
  • Plus an additional ATK & DEF +20% and chance of performing a critical hit +10% per TEQ Ki Sphere obtained
  • Changes all Ki Spheres to TEQ Ki Spheres when HP is 50% or less if there are another 2 or more Super Class allies on the team (once only)
  • Guards all attacks for 4 turns from the character's entry turn if there are another 3 or more TEQ Type allies on the team

Link Partners

Applicable Support Memories

Curious Destiny
Curious Destiny
Recovers 50% HP and, for 2 turns, "Pure Saiyans" or "Earthlings" Category allies' ATK & DEF +10% on the 4th turn from the start of battle, or when HP is 40% or less with a "Pure Saiyans" or "Earthlings" Category ally on the team (once only)
Declaration of the Cell Games
Declaration of the Cell Games
"Androids/Cell Saga" Category Extreme Class allies' ATK & DEF +15% in battle
Gift from Piccolo
Gift from Piccolo
"Androids/Cell Saga" Category Super Class allies' ATK & DEF +15% in battle
Wavering Thoughts
Wavering Thoughts
"Androids" or "Earthlings" Category allies' ATK & DEF +10% in battle
Pan's First Kiss
Pan's First Kiss
"Bond of Friendship" Category allies' ATK & DEF +10% for 2 turns from the start of battle (once only)

Example Team Formation

Comments

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