Long Overdue Changelog--v1.12.2 Update

I got so caught up in building and fixing things the past 1.5 month that I completely "forgot" (read: prioritised differently) to post updates about them! So, albeit a bit belated, here they are:

  • Added required Awakening Medals to character awakening paths, which link through to information pages about the Awakening Medals themselves,
  • Added Territory Skill information for stage enemies that possess one,
  • Added (animated) card art to character pages,
  • Added applicable support memories to character pages, categories and the team builder,
  • Added acquirement information to character pages, showing which stages drop the character, or which Treasure Items are required to buy them at Baba's Shop,
  • Phased out the long-dysfunctional Japanese version of the site (we're synced now anyway, right!?),
  • Added summon rates to summon banner pages.

Enjoy the updates and, as always, Discord, Patreon, X, etc. You know the drill.

ChangelogCapnMZ08/29/2024
Hyper Meta-Rilldo
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Skill Voting

Which Hidden Potential Skill do you prioritize for this character?
Combo Attack100%
Critical Hit0%
Evasion0%
Total votes: 1

Leader Skill

Extreme AGL Type Ki +4 and HP, ATK & DEF +150%

Super Attack

Hyper Meta-Rilldo Punch (Extreme)
Unarmed
Unarmed

Greatly raises ATK & DEF for 1 turn, causes supreme damage to enemy, lowers ATK & DEF and seals Super Attack
Details
  • Launches from 12 ki
  • Increases ATK by 150%
    Super ATK Lv. 1
    430%
    Super ATK Lv. 15
Effects
  • Seal Super Attack (enemy) for 2 turns
  • ATK & DEF (self) +50/50% for 1 turn
  • ATK & DEF (enemy) -20/20% for 3 turns

Passive Skill

General's Order

  • AGL Type Ki +3 and ATK & DEF +10%, plus an additional ATK & DEF +50% for Extreme AGL Type
  • Randomly changes Ki Spheres of a certain Type (AGL excluded) to AGL Ki Spheres
  • ATK & DEF +50% per Ki Sphere obtained
  • Plus an additional ATK & DEF +20% and chance of performing a critical hit +10% per AGL Ki Sphere obtained
  • Changes all Ki Spheres to AGL Ki Spheres when HP is 50% or less if there are another 2 or more Extreme Class allies on the team (once only)
  • Guards all attacks for 4 turns from the character's entry turn if there are another 3 or more AGL Type allies on the team

Link Partners

Applicable Support Memories

Cruel Provocation
Cruel Provocation
"Terrifying Conquerors" or "Wicked Bloodline" Category allies' Ki +2 and ATK & DEF +20% for 3 turns from the start of battle (once only)

Example Team Formation

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