A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded 😅), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New 🎉
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚡
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚡
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed 🐛
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? 👀 Reply to this article or come say hello on the Discord server.

Character Frame
Goku Black (Super Saiyan Rosé)
Lock
Mark of Almighty Power

Goku Black (Super Saiyan Rosé)

Details

HP

25,300

ATK

21,635

DEF

11,681

Max. Level

150

Cost

77

Art

Treasure Exchanges

Special Dragon Stone
x1

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack0%
Critical Hit75%
Evasion25%
Votes Are SubjectiveTotal Votes: 4

Exclusive Skill Orbs

bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 9Reusable
Lv. 9
silver[Character-Exclusive] EX Skill Orb Evasion + Lv. 6, DEF + Lv. 6Reusable
Lv. 6
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 6, Critical Hit + Lv. 6Reusable
Lv. 6

Transformation Path

Awakening Path

Super Attacks

Binding Black Kamehameha (Extreme)

Greatly raises DEF for 1 turn and causes colossal damage with a medium chance of stunning the enemy

Details

  • Launches from 12 Ki
  • Increases ATK by 200% Super ATK Lv. 1 320% Super ATK Lv. 25

Effects

  • DEF (self) +50% for 1 turn
  • Stun (enemy) for 2 turns

Holy Light Grenade (Extreme)

Ultra Super Attack
Greatly raises ATK & DEF for 1 turn and causes mega-colossal damage to enemy

Details

  • Launches from 18 Ki
  • Increases ATK by 250% Super ATK Lv. 1 490% Super ATK Lv. 25

Effect

  • ATK/DEF (self) +50% for 1 turn

Passive Skill

Test of Rage

Basic effect(s)

  • Ki +3 and ATK & DEF 160%up_g

For every Ki when attacking

  • ATK & DEF 8%up_g (up to 160%)

When attacking with 18 or more Ki

  • Ki +3

When attacking with 22 or more Ki

  • Launches an additional Super Attack

After delivering a final blow

  • foreverKi +6
  • foreverHigh chance of performing a critical hit

When HP is 66% or more at the start of turn

  • Recovers 6% HP

After receiving an attack

  • Recovers 6% HP at the end of turn

Active Skill

Rage

Rages

condition

Can be activated when HP is 66% or less starting from the 6th turn from the start of battle (once only).

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories

Comments

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DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

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