Hidden Potential Skill Voting Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account. 24%0%76%
Link SkillsLv. 1Lv. 10Android AssaultKi +2 and DEF +20%Fierce BattleATK +20%Hero of JusticeATK +25% and chance of performing a critical hit +5%Legendary PowerATK +15% when performing a Super AttackRR ArmyATK & DEF +10%Shocking SpeedKi +2 and DEF +5%Signature PoseKi +3 and ATK +7%
CategoriesAccelerated BattleAll-Out StruggleAndroidsArtificial Life FormsBattle of FateConnected HopeDefenders of JusticeEntrusted WillFinal Trump CardFull PowerJoined ForcesMission ExecutionMovie HeroesSpecial PoseSuper HeroesWorthy Rivals
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Super AttacksVictory Combo Raises ATK & DEF for 1 turn and causes colossal damage to enemy Details Launches from 12 Ki Super ATK multiplier of 300% Super ATK Lv. 1 – 395% Super ATK Lv. 20EffectATK/DEF (self) +30% for 1 turn Animation Super Gamma Blast Ultra Super Attack Greatly raises ATK & DEF for 1 turn and causes mega-colossal damage to enemy Details Launches from 18 Ki Super ATK multiplier of 350% Super ATK Lv. 1 – 540% Super ATK Lv. 20EffectATK/DEF (self) +50% for 1 turn Animation
Passive SkillSuper Heroes' PowerBasic effect(s)Ki +3 and ATK & DEF 125%"Super Heroes", "Joined Forces" or "Defenders of Justice" Category allies' Ki +3 and ATK & DEF 50%When HP is 30% or moreKi +3 and ATK & DEF 125%For every INT Ki Sphere obtainedChance of performing a critical hit 30%Launches an additional Super Attack (up to 2 times within a turn)For every AGL or STR Ki Sphere obtainedChance of performing a critical hit 12%Launches an additional attack that has a great chance of becoming a Super Attack (up to 2 times within a turn)After performing 3 or more attacks in battleATK & DEF 50%Damage reduction rate 30%
Standby SkillEnters Standby Mode Stands by for 4 turns, during which charge count increases by 1 per attack performed by allies. condition Can be activated when HP is 70% or less, or after the character performs 3 or more attacks in battle (once only). Animation Finish EffectAll-Out Full Energy ReleaseRaises ATK by 100% temporarily per charge count, causes super-ultimate damage and stuns the enemy for 1 turn; Exchanges with Gamma 1.condition Can be activated when charge count is 1 or more (once only). Animation
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