Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
An additional HP, ATK & DEF+30% for characters who also belong to the "Crossover" Category
Super Attack
Extreme Kamehameha
Raises ATK & DEF for 1 turn,
causes immense damage to enemy and
medium chance of performing
a critical hit for 1 turn
Details
Launches from 12 Ki
Super ATK multiplier of 280% Super ATK Lv. 1 โ 505% Super ATK Lv. 10
Effects
ATK/DEF (self) +30% for 1 turn
Critical Hit (self) +30 for 1 turn
Passive Skill
The Possibilities of This Universe
Activates the Entrance Animation upon the character's
entry
DEF200% and launches an additional Super Attack for 4 turn(s)
Basic effect(s)
Ki +2 and ATK & DEF150%
When attacking
ATK150%
For every attack performed
DEF40% (up to 200%)
When 3 or more "Crossover" Category allies are on the team,
or when there is an ally whose name includes "Xeno" on the
team
Launches an additional attack that has a great chance of becoming a Super Attack
Randomly changes Ki Spheres of a certain Type (STR excluded) to STR Ki Spheres
3 or more Ki Spheres obtained
Great chance of guarding all attacks
ATK50%
5 or more Ki Spheres obtained
Guards all attacks
ATK100%
7 or more Ki Spheres obtained
ATK150%
After guard is activated
Damage reduction rate 40%
Active Skill
Unyielding Fused Kamehameha
Massively raises ATK temporarily and
causes ultimate damage to enemy;
DEF+30% and all attacks
become critical hits for 1 turn
condition
Can be activated when there is an ally whose name includes "Xeno" attacking in the same turn, or starting from the 5th turn from the start of battle (once only).
Details
Damage multiplier of 650%
Linking Partners
Training Partners
Applicable Support Memories
Example Team Formation
Leader Skill
Comments
CapnMZSat, Nov 16th at 4:54 PM GMT+0
Should've been SFPS4LB Gogeta. /salt
DemoNSun, Nov 24th at 10:28 AM GMT+0
Why many people insist in putting dodge on units who dont need it?
CapnMZTue, Nov 26th at 2:13 PM GMT+0
There's a strong philosophy around the community that crit and AA are "useless" on a defeated unit. Newer units are frequently also pre-built for crit and/or AA. Makes sense, in a way. I'm personally only applying the philosophy to older units that can't or can barely survive a hit.
Comments
Should've been SFPS4LB Gogeta. /salt
Why many people insist in putting dodge on units who dont need it?
There's a strong philosophy around the community that crit and AA are "useless" on a defeated unit. Newer units are frequently also pre-built for crit and/or AA. Makes sense, in a way. I'm personally only applying the philosophy to older units that can't or can barely survive a hit.