A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded πŸ˜…), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New πŸŽ‰
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚑
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚑
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed πŸ›
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? πŸ‘€ Reply to this article or come say hello on the Discord server.

Character Frame
Tien
Lock
Crane School's True Strength

Tien

Details

HP

14,378

ATK

13,046

DEF

8,129

Max. Level

150

Cost

77

Art

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack33%
Critical Hit67%
Evasion0%
Votes Are SubjectiveTotal Votes: 6

Exclusive Skill Orbs

bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 9Reusable
Lv. 9
silver[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 3, DEF + Lv. 6Reusable
Lv. 6
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 6, Critical Hit + Lv. 6Reusable
Lv. 6
bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 10Reusable
Lv. 10
silver[Character-Exclusive] EX Skill Orb Critical Hit + Lv. 4, DEF + Lv. 6Reusable
Lv. 6
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 7, DEF + Lv. 3Reusable
Lv. 7

Transformation Path

Awakening Path

Super Attacks

Dodon Ray

Raises ATK for 1 turn, causes colossal damage to enemy and lowers ATK & DEF

Details

  • Launches from 12 Ki
  • Increases ATK by 200% Super ATK Lv. 1 – 295% Super ATK Lv. 20

Effects

  • ATK (self) +30% for 1 turn
  • ATK/DEF (enemy) -20% for 3 turns
Unarmed

Open Ball Fist

Ultra Super Attack
Greatly raises ATK, causes mega-colossal damage to enemy and lowers ATK & DEF

Details

  • Launches from 18 Ki
  • Increases ATK by 200% Super ATK Lv. 1 – 390% Super ATK Lv. 20

Effects

  • ATK (self) +50% for 99 turns
  • ATK/DEF (enemy) -20% for 3 turns

Passive Skill

Crane School's Backbone

Activates the Entrance Animation upon the character's entry

  • onceKi +4 to 8 randomly at the start of turn for 10 turns

Basic effect(s)

  • Ki +2 and ATK & DEF 250%up_g
  • All allies' DEF 30%up_g for 2 turns

Before receiving an attack within the turn

  • Damage reduction rate 75%up_g

After receiving an attack as the 1st attacker in a turn

  • DEF 400%up_g
  • Damage reduction rate 30%up_g
  • Ki +3, ATK 100%up_g, DEF 200%up_g and damage reduction rate 20%up_g for 3 turns

As the 2nd or 3rd attacker in a turn

  • ATK 100%up_g, DEF 200%up_g and attacks are effective against all Types for 4 turns
  • ATK 400%up_g, DEF 200%up_g and great chance of evading enemy's attack when attacking

When receiving a Ki Blast Super Attack

  • High chance of nullifying it and countering with tremendous power
  • Nullifies it and counters with tremendous power if there is a "Kamehameha" Category enemy

Active Skill

Ki Blast

Tri-Beam

Causes ultimate damage to enemy; Ki +24 for 1 turn

condition

Can be activated when there is a "Turtle School" or "Kamehameha" Category enemy, or starting from the 5th turn from the start of battle (once only).

Details

  • Increases ATK by 550%

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories

Comments

Ironlink's avatar
IronlinkSun, Nov 23rd at 2:44 AM GMT+0

His OSTs are just as GOATed as he is.

DOKKAN.FYI

With by CapnMZ

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