A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded 😅), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New 🎉
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚡
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚡
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed 🐛
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? 👀 Reply to this article or come say hello on the Discord server.

Character Frame
Jiren (Full Power) (Ultra Supervillain)
Lock
Struggle Between Justice and Evil

Jiren (Full Power) (Ultra Supervillain)

Details

HP

17,913

ATK

11,141

DEF

6,783

Max. Level

120

Cost

32

Art

Jiren (Full Power) (Ultra Supervillain)

Reward Stages

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack33%
Critical Hit56%
Evasion11%
Votes Are SubjectiveTotal Votes: 9

Transformation Path

Awakening Path

Super Attack

Power Wall

Massively raises ATK for 1 turn and causes supreme damage to enemy

Details

  • Launches from 12 Ki
  • Increases ATK by 150% Super ATK Lv. 1 330% Super ATK Lv. 10

Effect

  • ATK (self) +100% for 1 turn

Passive Skill

Jiren's Supervillainization

Basic effect(s)

  • ATK & DEF 250%up_g

Per "Crossover" Category ally on the team

  • Ki +1 (up to +4)
  • ATK & DEF 110%up_g (up to 440%)
  • Damage reduction rate 11%up_g (up to 44%)
  • ATK 110%up_g when attacking (up to 440%)
  • DEF 110%up_g when receiving an attack (up to 440%)

When there are 3 "Crossover" Category allies attacking in the same turn

  • Guards all attacks
  • All enemies' ATK 20%down_y
  • Launches an additional attack that has a high chance of becoming a Super Attack

After performing 5 or more attacks in battle

After receiving 5 or more attacks in battle

  • foreverAttacks are effective against all Types

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories

Comments

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DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

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