Character Frame
Super Saiyan Trunks (Teen)
Lock
Shifting Fate

Super Saiyan Trunks (Teen)

Details

HP

25,325

ATK

19,850

DEF

16,225

Max. Level

150

Cost

77

Art

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack0%
Critical Hit0%
Evasion0%
Votes Are SubjectiveTotal Votes: 0

Exclusive Skill Orbs

bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 9Reusable
Lv. 9
silver[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 3, ATK + Lv. 6Reusable
Lv. 6
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 6, DEF + Lv. 3Reusable
Lv. 6

Transformation Path

Awakening Path

Super Attacks

Ki Blast

Burning Attack

Greatly raises ATK & DEF for 1 turn and causes colossal damage to enemy

Details

  • Launches from 12 Ki
  • Super ATK multiplier of 300% Super ATK Lv. 1 – 395% Super ATK Lv. 20

Effect

  • ATK/DEF (self) +50% for 1 turn
Physical

Shining Sword Attack

Ultra Super Attack
Massively raises ATK & DEF for 1 turn and causes mega-colossal damage to enemy

Details

  • Launches from 18 Ki
  • Super ATK multiplier of 350% Super ATK Lv. 1 – 540% Super ATK Lv. 20

Effect

  • ATK/DEF (self) +100% for 1 turn

Passive Skill

Youth Knowing the Future

Activates the Entrance Animation when 3 or more "Time Travelers", "Saviors" or "Androids/Cell Saga" Category allies are on the team upon the character's entry

  • onceforeverKi +3 and chance of performing a critical hit & damage reduction rate 20%up_g
  • onceforeverLaunches an additional Super Attack
  • onceforeverRandomly changes Ki Spheres of a certain Type (AGL excluded) to AGL Ki Spheres

Basic effect(s)

  • Ki +3 and ATK & DEF 250%up_g
  • Launches an additional attack that has a great chance of becoming a Super Attack

When there is another "Time Travelers" Category ally attacking in the same turn

  • DEF 150%up_g and damage reduction rate 20%up_g before attacking

Per "Time Travelers", "Saviors" or "Androids/Cell Saga" Category ally on the team (depending on which Category has more members)

  • ATK & DEF 50%up_g (up to 200%)
  • Chance of performing a critical hit & damage reduction rate 10%up_g (up to 40%)

When attacking with 12 or more Ki

  • ATK 150%up_g
  • Attacks are effective against all Types

When attacking with 18 or more Ki

  • ATK 200%up_g
  • Chance of performing a critical hit 20%up_g

When receiving an attack

  • DEF 200%up_g

Standby Skill

Enters Standby Mode

Stands by for 5 turns, during which charge count increases by 10 with each attack evaded and by 1 per Ki Sphere obtained by allies.

condition

Can be activated when HP is 60% or less, or starting from the 3rd turn from the character's entry turn (once only).

Super Saiyan Duo

Raises ATK by 10% temporarily per charge count and causes super-ultimate damage to enemy.

condition

Can be activated when charge count is 30 or more (once only).

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories
DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

This website serves solely for informational purposes. The author is not affiliated with any of the aforementioned parties.

Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.

Support the cause
Socials
RIPoLegend