Character Frame
Great Saiyaman 2
Lock
Glorious Heroic Acts

Great Saiyaman 2

Details

HP

18,625

ATK

14,975

DEF

9,956

Max. Level

100

Cost

40

Art

Great Saiyaman 2

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack0%
Critical Hit0%
Evasion0%
Votes Are SubjectiveTotal Votes: 0

Exclusive Skill Orbs

bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 9Reusable
Lv. 9
silver[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 3, ATK + Lv. 6Reusable
Lv. 6
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 6, DEF + Lv. 3Reusable
Lv. 6

Transformation Path

Awakening Path

Super Attack

Unarmed

Justice Rush

Raises ATK & DEF for 1 turn and causes immense damage to enemy

Details

  • Launches from 12 Ki
  • Super ATK multiplier of 280% Super ATK Lv. 1 – 505% Super ATK Lv. 10

Effect

  • ATK/DEF (self) +30% for 1 turn

Passive Skill

New Saiyaman on the Scene!

Basic effect(s)

  • Ki +2 and ATK & DEF 200%up_g
  • Medium chance of performing a critical hit

When attacking with 12 or more Ki

  • ATK 180%up_g
  • Launches an additional attack that has a high chance of becoming a Super Attack

When receiving an attack with 12 or more Ki

  • DEF 200%up_g
  • All allies' Ki +2

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
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Friend

Leader Skill

Link Skills, Categories & Support Memories
DOKKAN.FYI

With by CapnMZ

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