Character Frame
Great Saiyaman 2
Lock
Magnificent Act of Justice

Great Saiyaman 2

Details

HP

22,460

ATK

16,730

DEF

11,208

Max. Level

120

Cost

58

Art

Great Saiyaman 2

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack0%
Critical Hit0%
Evasion0%
Votes Are SubjectiveTotal Votes: 0

Exclusive Skill Orbs

bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 9Reusable
Lv. 9
silver[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 3, ATK + Lv. 6Reusable
Lv. 6
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 6, DEF + Lv. 3Reusable
Lv. 6

Transformation Path

Awakening Path

Super Attacks

Unarmed

Justice Rush

Raises ATK and raises DEF by 58% for 1 turn and causes immense damage to enemy

Details

  • Launches from 12 Ki
  • Super ATK multiplier of 280% Super ATK Lv. 1 – 505% Super ATK Lv. 10

Effect

  • ATK/DEF (self) +30/58% for 1 turn
Unarmed

Twin Justice Rush

EX Super Attack
Raises ATK & DEF by 58% for 1 turn, further massively raises ATK for 4 turns and causes ultimate damage to enemy

Condition

When the 1st attack in the turn is a Super Attack that performs a critical hit, 90% chance for the Super Attack to become an EX Super Attack

Details

  • Launches from 12 Ki
  • Super ATK multiplier of 650% Super ATK Lv. 1 – 740% Super ATK Lv. 10

Effects

  • ATK/DEF (self) +58% for 1 turn
  • ATK (self) +100% for 4 turns

Passive Skill

New Saiyaman in Action!

Activates the Entrance Animation when another 2 or more "Earthlings" Category allies are on the team

  • onceATK 250%up_g for 3 turns
  • onceforeverATK & DEF 250%up_g
  • onceforeverDamage reduction rate 65%up_g
  • onceforeverLaunches an additional Super Attack

Basic effect(s)

  • Ki +2 and ATK & DEF 250%up_g
  • Medium chance of performing a critical hit

For 5 turns from the character's entry turn

  • Damage reduction rate 20%up_g before attacking

When attacking with 12 or more Ki

  • ATK 250%up_g
  • Launches an additional attack that has a great chance of becoming a Super Attack

When receiving an attack with 12 or more Ki

  • DEF 250%up_g
  • All allies' Ki +2

After receiving an attack from an enemy who is hit by the character's EX Super Attack

  • "Earthlings" Category allies' DEF 50%up_g and damage reduction rate 5%up_g (self excluded)

Active Skill

Justice Pose

All attacks become critical hits and "Earthlings" or "Special Pose" Category allies' ATK +20% and DEF +10% in battle

condition

Can be activated when there are 3 "Earthlings" Category allies attacking in the same turn starting from the 4th turn from the start of battle, or when there is another "Special Pose" Category ally attacking in the same turn starting from the 4th turn from the start of battle (once only).

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories
DOKKAN.FYI

With by CapnMZ

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