Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Raises ATK & DEF for 4 turns and
causes colossal damage to enemy
Details
Launches from 12 Ki
Super ATK multiplier of 300% Super ATK Lv. 1 – 395% Super ATK Lv. 20
Effect
ATK/DEF (self) +30% for 4 turns
Full Power Energy Rush
Ultra Super Attack
Raises ATK for 1 turn and
causes mega-colossal damage to enemy;
raises Super Class allies' ATK by 50%
for 1 turn and great chance of raising
Super Class allies' DEF by 50% for 1 turn
Details
Launches from 18 Ki
Super ATK multiplier of 300% Super ATK Lv. 1 – 490% Super ATK Lv. 20
Effects
ATK (self) +30% for 1 turn
ATK (super allies) +50% for 1 turn
DEF (super allies) +50% for 1 turn
Passive Skill
Evil-Crushing Fighters' Awareness
Basic effect(s)
Can perform Reversible Exchange with Super Saiyan Gohan (Teen)
Ki +5 and DEF100%
Medium chance of performing a critical hit
Great chance of launching an additional Super Attack
Receives an additional Ki +2 per Type Ki Sphere obtained
With a Ki Sphere obtained
Chance of evading enemy's attack 77%
2 or more Type Ki Spheres obtained
ATK100% when attacking
DEF100% when receiving an attack
4 or more Type Ki Spheres obtained
Launches an additional Super Attack
Guards all attacks
Per "Youth" Category ally on the team
ATK200%
Chance of evading enemy's attack 10%
Per "Hybrid Saiyans" Category ally on the team
DEF100% (up to 500%)
When receiving a Super Attack
Chance of evading enemy's attack 15% temporarily
All allies' Ki +3 and ATK & DEF30% within the turn
"Youth" Category allies' chance of evading enemy's attack 5% for 2 turns (self excluded)
Active Skill
Fusion
Massively raises ATK temporarily and
causes ultimate damage to enemy;
"Youth" Category allies'
ATK & DEF+20% in battle
condition
Can be activated upon entering attacking turn (once only, be it before or after Reversible Exchange).
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