A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded 😅), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New 🎉
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚡
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚡
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed 🐛
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? 👀 Reply to this article or come say hello on the Discord server.

Character Frame
Videl
Ally of Love and Friendship

Videl

Details

HP

27,140

ATK

16,829

DEF

15,519

Max. Level

140

Cost

58

Art

Videl

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack0%
Critical Hit0%
Evasion0%
Votes Are SubjectiveTotal Votes: 0

Transformation Path

Awakening Path

Super Attacks

Unarmed

Videl Rush (Extreme)

Raises ATK, greatly raises DEF for 1 turn and causes immense damage to enemy

Details

  • Launches from 12 Ki
  • Increases ATK by 150% Super ATK Lv. 1 500% Super ATK Lv. 15

Effects

  • ATK (self) +30% for 99 turns
  • DEF (self) +50% for 1 turn
Unarmed

Videl Rush (Extreme)

Raises ATK, greatly raises DEF for 1 turn and causes immense damage to enemy

Details

  • Launches from 12 Ki
  • Increases ATK by 150% Super ATK Lv. 1 500% Super ATK Lv. 15

Effects

  • ATK (self) +30% for 99 turns
  • DEF (self) +50% for 1 turn
Unarmed

Justice Rush (Extreme)

Unit Super Attack
Greatly raises ATK, greatly raises DEF for 1 turn, causes immense damage to enemy and massively lowers DEF

Condition

Activated when there is an ally whose name includes "Gohan (Teen)", "Ultimate Gohan" (Majin Buu excluded) or "Great Saiyaman" (Great Saiyaman other than Gohan excluded) on the team

Details

  • Launches from 12 Ki
  • Increases ATK by 130% Super ATK Lv. 1 480% Super ATK Lv. 15

Effects

  • ATK (self) +50% for 99 turns
  • DEF (self) +50% for 1 turn
  • DEF (enemy) -80% for 3 turns
Unarmed

Justice Rush (Extreme)

Unit Super Attack
Greatly raises ATK, greatly raises DEF for 1 turn, causes immense damage to enemy and massively lowers DEF

Condition

Activated when there is an ally whose name includes "Gohan (Teen)", "Ultimate Gohan" (Majin Buu excluded) or "Great Saiyaman" (Great Saiyaman other than Gohan excluded) on the team

Details

  • Launches from 12 Ki
  • Increases ATK by 130% Super ATK Lv. 1 480% Super ATK Lv. 15

Effects

  • ATK (self) +50% for 99 turns
  • DEF (self) +50% for 1 turn
  • DEF (enemy) -80% for 3 turns

Passive Skill

Magnificent Performance

Basic effect(s)

  • Ki +2
  • ATK & DEF 180%up_g

Before attacking

  • Great chance of evading enemy's attack

When attacking

  • ATK 158%up_g

After evading an attack

  • Performs a critical hit
  • All allies' Ki +2

After receiving an attack

  • ATK & DEF 58%up_g
  • Launches an additional attack that has a great chance of becoming a Super Attack

As the 1st or 2nd attacker in a turn

  • Attacks are effective against all Types
  • Launches an additional Super Attack

As the 3rd attacker in a turn

  • ATK & DEF 158%up_g
  • Great chance of evading enemy's attack

For every attack evaded

  • foreverATK & DEF 30%up_g (up to 58%)

Active Skill

Complicated Female Psyche

ATK +20% and DEF -20% in battle

condition

Can be activated when there is an ally whose name includes "Gohan (Teen)", "Ultimate Gohan" (Majin Buu excluded) or "Great Saiyaman" (Great Saiyaman other than Gohan excluded) on the team starting from the 4th turn from the start of battle (once only).

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories

Comments

No comments have been posted yet.
DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

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