Character Frame
Great Saiyaman 1 & 2
Blazing Love and Burning Justice

Great Saiyaman 1 & 2

Details

HP

14,034

ATK

10,280

DEF

10,183

Max. Level

150

Cost

99

Art

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack0%
Critical Hit0%
Evasion0%
Votes Are SubjectiveTotal Votes: 0

Transformation Path

Awakening Path

Leader Skill

Super Type allies' Ki +3 and HP, ATK & DEF +130% when team includes all five Super Types

Super Attacks

Unarmed

Twin Justice Rush (Extreme)

Raises ATK & DEF for 1 turn, causes colossal damage to enemy and seals Super Attack

Details

  • Launches from 12 Ki
  • Super ATK multiplier of 300% Super ATK Lv. 1 – 420% Super ATK Lv. 25

Effects

  • ATK/DEF (self) +30% for 1 turn
  • Seal Super Attack (enemy) for 2 turns
Unarmed

Burning Justice (Extreme)

Ultra Super Attack
Raises ATK & DEF for 1 turn, causes mega-colossal damage to enemy and raises Super Class allies' ATK by 30% for 2 turns

Details

  • Launches from 18 Ki
  • Super ATK multiplier of 320% Super ATK Lv. 1 – 560% Super ATK Lv. 25

Effects

  • ATK/DEF (self) +30% for 1 turn
  • ATK (super allies) +30% for 2 turns

Passive Skill

Victory of Love and Justice

Basic effect(s)

  • Ki +1 and ATK & DEF 200%up_g
  • Launches an additional Super Attack
  • Super Class allies' Ki +5 and DEF 50%up_g
  • Extreme Class enemies' ATK & DEF 70%down_y

When there is another ally whose name includes "Great Saiyaman" attacking in the same turn, or when there are 3 "Special Pose" Category allies attacking in the same turn

  • ATK 150%up_g
  • Damage reduction rate 60%up_g
  • Chance of evading enemy's attack 80%up_g

As the 1st or 2nd attacker in a turn

  • Attacks are effective against all Types
  • ATK & DEF 50%up_g and chance of performing a critical hit 30%up_g for allies whose names include "Great Saiyaman"

As the 3rd attacker in a turn

  • Performs a critical hit
  • Survives K.O. attacks (up to once within a turn)
  • Recovers 12% HP at the end of turn

When attacking

  • ATK & DEF 250%up_g

When attacking a Super Class enemy

  • All allies' ATK 30%up_g for 2 turns (self excluded)

When attacking an Extreme Class enemy

  • ATK 100%up_g

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories
DOKKAN.FYI

With by CapnMZ

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