Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Massively raises DEF,
raises ATK for 1 turn and
causes colossal damage to enemy
Details
Launches from 12 Ki
Super ATK multiplier of 300% Super ATK Lv. 1 – 345% Super ATK Lv. 10
Effects
DEF (self) +100% for 99 turns
ATK (self) +30% for 1 turn
Full Power Energy Rush (Extreme)
Ultra Super Attack
Massively raises DEF,
greatly raises ATK for 1 turn and
causes mega-colossal damage to enemy
Details
Launches from 18 Ki
Super ATK multiplier of 350% Super ATK Lv. 1 – 440% Super ATK Lv. 10
Effects
DEF (self) +100% for 99 turns
ATK (self) +50% for 1 turn
Standby Skill
Enters Standby Mode
Stands by for 5 turns, during which charge count increases by 1 per Ki Sphere obtained by allies.
condition
Can be activated when HP is 50% or less, or starting from the 4th turn from the start of battle if the character performs 4 or more attacks in battle (once only).
Spirit Bomb
Raises ATK by 15% temporarily per charge count and causes ultimate damage to enemy.
condition
Can be activated when charge count is 38 or less (once only).
Super Spirit Bomb
Raises ATK by 20% temporarily per charge count and causes super-ultimate damage to enemy.
condition
Can be activated when charge count is 39 or more (once only).
Comments
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