Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Greatly raises ATK for 1 turn,
causes immense damage to enemy
and lowers ATK
Details
Launches from 12 Ki
Super ATK multiplier of 280% Super ATK Lv. 1 – 505% Super ATK Lv. 10
Effects
ATK (self) +50% for 1 turn
ATK (enemy) -20% for 3 turns
Passive Skill
All of One's Might
Activates the Entrance Animation upon the character's
entry
Guards all attacks for 1 turn
Ki +2 and ATK & DEF101% for 5 turns
Basic effect(s)
Ki +3 and ATK & DEF150%
High chance of guarding all attacks
For every attack received
ATK & DEF10% (up to 100%)
When facing only 1 enemy
Attacks are effective against all Types
When receiving a Ki Blast Super Attack
High chance of nullifying it
After guard is activated
Launches an additional attack that has a great chance of becoming a Super Attack for 4 turns
Whenever guard is activated
DEF20% (up to 100%)
After the character's or an ally's Revival Skill is activated
ATK & DEF150%
Launches an additional Super Attack and guards all attacks
Standby Skill
Enters Standby Mode
Stands by for 4 turns.
condition
Can be activated when HP is 59% or less starting from the 6th turn from the character's entry turn (once only).
Flying Technique Attack
Counters with super-intense power against the enemy who KO'd the character or an ally attacking in the same turn (in Survival Mode, activates only when the character is KO'd).
condition
Activated when the character's Revival Skill is activated (once only).
Comments