Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Greatly raises ATK & DEF for 1 turn,
causes colossal damage to enemy
and greatly lowers DEF
Details
Launches from 12 Ki
Super ATK multiplier of 300% Super ATK Lv. 1 – 395% Super ATK Lv. 20
Effects
ATK/DEF (self) +50% for 1 turn
DEF (enemy) -50% for 3 turns
Divine Hammer
Ultra Super Attack
Massively raises ATK and raises DEF
for 1 turn, causes mega-colossal damage
to enemy and greatly lowers ATK
Details
Launches from 18 Ki
Super ATK multiplier of 350% Super ATK Lv. 1 – 540% Super ATK Lv. 20
Effects
ATK/DEF (self) +100/30% for 1 turn
ATK (enemy) -30% for 3 turns
Passive Skill
Zamasu Shall Rule All
Activates the Entrance Animation when there is another
"Realm of Gods" Category ally on the team
Damage reduction rate 20% for 1 turn
Damage reduction rate 20% for 4 turn(s)
Basic effect(s)
Ki +6 and ATK & DEF100%
High chance of performing a critical hit
Damage reduction rate 40%
When there are no "Realm of Gods" Category enemies
Ki +3 and ATK & DEF50%
When receiving an attack
DEF50%
DEF50% when HP is 70% or less
After receiving an attack
Launches an additional attack that has a high chance of becoming a Super Attack
For every attack received
ATK25% (up to 150%)
Active Skill
Omnipresence
Creates the Domain "Infinite Zamasu",
raises Extreme Class allies' Ki by 3 and
becomes omnipresent for 5 turns
condition
Can be activated when HP is 70% or less starting from the 5th turn from the character's entry turn, or when there is another "Future Saga" Category ally attacking in the same turn or a "Future Saga" Category enemy starting from the 7th turn from the character's entry turn (once only).
Infinite Zamasu
Increases damage received by
Super Class enemies and allies by 30%
Comments