Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Raises ATK for 1 turn,
causes colossal damage to enemy
and lowers ATK & DEF
Details
Launches from 12 Ki
Super ATK multiplier of 300% Super ATK Lv. 1 – 395% Super ATK Lv. 20
Effects
ATK (self) +30% for 1 turn
ATK/DEF (enemy) -20% for 3 turns
Triple Ki Wave
Ultra Super Attack
Greatly raises ATK & DEF for 3 turns and
causes mega-colossal damage to enemy;
raises Super Class allies'
ATK & DEF by 30% for 1 turn
Details
Launches from 18 Ki
Super ATK multiplier of 320% Super ATK Lv. 1 – 510% Super ATK Lv. 20
Effects
ATK/DEF (self) +50% for 3 turns
ATK/DEF (super allies) +30% for 1 turn
Passive Skill
Fierce Clash!!!
Basic effect(s)
Ki +3
ATK & DEF200%
Randomly changes Ki Spheres of a certain Type (PHY excluded) to PHY Ki Spheres
All allies' Ki +3 and ATK50% (self excluded)
Receives an additional Ki +2 per PHY Ki Sphere obtained
Receives an additional Ki +1 per Type Ki Sphere obtained (PHY excluded)
When receiving an attack
DEF30% for every 3 Ki
When receiving a Super Attack
Damage reduction rate 30% temporarily
When attacking with 12 or more Ki
ATK150%
When attacking with 18 or more Ki
Launches 2 additional attacks, each of which has a high chance of becoming a Super Attack
When attacking with 24 Ki
Attacks are effective against all Types
When there is another "Movie Heroes" or "All-Out Struggle"
Category ally attacking in the same turn
Damage reduction rate 15%
All allies' DEF77% for 2 turns
Standby Skill
Enters Standby Mode
Stands by for 3 turns, during which charge count increases by 3 with each attack received, by 2 per PHY Ki Sphere obtained by allies and by 1 per non-PHY Ki Sphere obtained by allies.
condition
Can be activated when HP is 77% or less, or starting from the 5th turn from the start of battle (once only).
Punch of Bonds
Raises ATK by 15% temporarily per charge count and causes ultimate damage to enemy.
condition
Can be activated when charge count is 40 or less (once only).
Miraculous Punch
Raises ATK by 20% temporarily per charge count and causes super-ultimate damage to enemy.
condition
Can be activated when charge count is 41 or more (once only).
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