A faster team builder and a smarter search

Busy weeks! The team builder got the biggest shake-up: it responds right away instead of making you wait (...unless the server is overloaded 😅), and the results are better too. Search learned a few new tricks, and your box
got an upgrade.

New 🎉
  • Search finds a character by any of its Transformation Forms, so a transformed character's name gets you the character it belongs to. Nicknames work too, ss, ssbkk and ui among plenty of others, on the characters page.
  • Character pages can show Hidden Potential stats at the most common unlock percentages, not just all-or-nothing.
  • Character Box Settings has a new "Add awakening paths automatically" switch in your profile. With it on, adding a character to your box also adds every form it awakens from and into. For the characters you already own, "Sync Awakening Paths" catches the whole box up in one go.
Improved ⚡
  • The team builder is quicker at every step. Placing, swapping and removing a character shows instantly, filters no longer fire a reload per click, and a build that used to crawl now lands in seconds ⚡
  • Autobuild respects the Categories and Link Skills filters you have set, so it stops handing you characters you filtered out.
  • The builder is also smarter about Slot 1: it now measures how much damage a character actually prevents there instead of adding up loosely related numbers.
  • The news section reads better, with a proper grid and the comments sitting beside the article on wide screens.
  • The side menu got hover intent, a pin toggle and tighter rows, so it stops opening when you only meant to pass by.
Fixed 🐛
  • Panel Missions update again. New ones had stopped coming through.
  • On a character page, EZA characters sometimes showed slightly off stats at level 140. The numbers add up now.
  • Also on a character page: the Transformation button no longer lights up when you press Exchange, and an exchange partner no longer turns up inside the transformation cycle.
  • Some Super Attacks belonging to recently released characters rendered as a mostly black screen. The videos behind them were missing, and they are back.

Something still off, or something you want next? 👀 Reply to this article or come say hello on the Discord server.

Character Frame
Super Saiyan Goku & Super Saiyan Gohan (Youth) & 
Super Saiyan Trunks (Teen)
Lock
Fierce Clash of Burning Power

Super Saiyan Goku & Super Saiyan Gohan (Youth) & Super Saiyan Trunks (Teen)

Details

HP

15,240

ATK

12,977

DEF

7,784

Max. Level

150

Cost

77

Art

Hidden Potential Skill Voting

Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Combo Attack61%
Critical Hit6%
Evasion33%
Votes Are SubjectiveTotal Votes: 18

Exclusive Skill Orbs

bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 8Reusable
Lv. 8
silver[Character-Exclusive] EX Skill Orb Critical Hit + Lv. 6, DEF + Lv. 2Reusable
Lv. 6
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 6, DEF + Lv. 2Reusable
Lv. 6
bronze[Character-Exclusive] EX Skill Orb DEF + Lv. 9Reusable
Lv. 9
silver[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 3, DEF + Lv. 6Reusable
Lv. 6
gold[Character-Exclusive] EX Skill Orb Combo Attack + Lv. 6, Critical Hit + Lv. 6Reusable
Lv. 6

Transformation Path

Awakening Path

Super Attacks

Unarmed

Raging Waltz

Raises ATK for 1 turn, causes colossal damage to enemy and lowers ATK & DEF

Details

  • Launches from 12 Ki
  • Increases ATK by 200% Super ATK Lv. 1 295% Super ATK Lv. 20

Effects

  • ATK (self) +30% for 1 turn
  • ATK/DEF (enemy) -20% for 3 turns

Triple Ki Wave

Ultra Super Attack
Greatly raises ATK & DEF for 3 turns and causes mega-colossal damage to enemy; raises Super Class allies' ATK & DEF by 30% for 1 turn

Details

  • Launches from 18 Ki
  • Increases ATK by 220% Super ATK Lv. 1 410% Super ATK Lv. 20

Effects

  • ATK/DEF (self) +50% for 3 turns
  • ATK/DEF (super allies) +30% for 1 turn

Passive Skill

Fierce Clash!!!

Basic effect(s)

  • Ki +3
  • ATK & DEF 200%up_g
  • Randomly changes Ki Spheres of a certain Type (PHY excluded) to PHY Ki Spheres
  • All allies' Ki +3 and ATK 50%up_g (self excluded)
  • Receives an additional Ki +2 per PHY Ki Sphere obtained
  • Receives an additional Ki +1 per Type Ki Sphere obtained (PHY excluded)

When receiving an attack

  • DEF 30%up_g for every 3 Ki

When receiving a Super Attack

  • Damage reduction rate 30%up_g temporarily

When attacking with 12 or more Ki

  • ATK 150%up_g

When attacking with 18 or more Ki

  • Launches 2 additional attacks, each of which has a high chance of becoming a Super Attack

When attacking with 24 Ki

  • Attacks are effective against all Types

When there is another "Movie Heroes" or "All-Out Struggle" Category ally attacking in the same turn

  • Damage reduction rate 15%up_g
  • All allies' DEF 77%up_g for 2 turns

Standby Skill

Enters Standby Mode

Stands by for 3 turns, during which charge count increases by 3 with each attack received, by 2 per PHY Ki Sphere obtained by allies and by 1 per non-PHY Ki Sphere obtained by allies.

condition

Can be activated when HP is 77% or less, or starting from the 5th turn from the start of battle (once only).

Punch of Bonds

Raises ATK by 15% temporarily per charge count and causes ultimate damage to enemy.

condition

Can be activated when charge count is 40 or less (once only).

Miraculous Punch

Raises ATK by 20% temporarily per charge count and causes super-ultimate damage to enemy.

condition

Can be activated when charge count is 41 or more (once only).

Linking Partners

Training Partners

Support Memories

Example Team Formation

Leader
Slot
Slot
Slot
Slot
Slot
Friend

Leader Skill

Link Skills, Categories & Support Memories

Comments

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DOKKAN.FYI

With by CapnMZ

Dragonball Z Dokkan Battle © BIRD STUDIO / SHUEISHA, TOEI ANIMATION & ©2015 BANDAI NAMCO Entertainment, Inc. Developed by Akatsuki, Inc.

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