Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Greatly raises ATK for 1 turn and
causes colossal damage to enemy
Details
Launches from 12 Ki
Super ATK multiplier of 300% Super ATK Lv. 1 – 395% Super ATK Lv. 20
Effect
ATK (self) +50% for 1 turn
Explosive Demon Light Cannon
Ultra Super Attack
Greatly raises ATK & DEF for 1 turn and
causes mega-colossal damage to enemy
Details
Launches from 18 Ki
Super ATK multiplier of 350% Super ATK Lv. 1 – 540% Super ATK Lv. 20
Effect
ATK/DEF (self) +50% for 1 turn
Passive Skill
Demonic Alliance
Basic effect(s)
Extreme Class allies' ATK & DEF50%, plus an additional ATK & DEF10% for characters who also belong to the "Demonic Power" Category
Receives an additional Ki +1 per Ki Sphere obtained
When attacking
ATK & DEF100%
Per "Demonic Power" Category ally or Extreme Class ally
on the team (depending on which has more members)
ATK & DEF20% when attacking (up to 100%)
When there are 3 "Demonic Power" Category allies attacking
in the same turn, or when all allies are Extreme Class characters
Guards all attacks
As the 3rd attacker in a turn
High chance of evading enemy's attack
Standby Skill
Enters Standby Mode
Stands by for 4 turns, during which 7 Dragon Balls appear and charge count increases by 1 per Dragon Ball obtained by allies.
condition
Can be activated when there are 3 "Demonic Power" Category allies attacking in the same turn starting from the 3rd turn from the start of battle, when all allies are Extreme Class starting from the 3rd turn from the start of battle, or starting from the 5th turn from the start of battle (once only).
Destruction Brought by the Demon King Himself
Raises ATK by 100% temporarily per charge count and causes ultimate damage to enemy.
condition
Can be activated when charge count is 6 or less (once only).
Power of Youth
Restores youth and becomes Demon King Piccolo.
condition
Can be activated when charge count is 7 (once only).
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