Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account.
Greatly raises ATK & DEF for 1 turn and
causes colossal damage to enemy
Details
Launches from 12 Ki
Super ATK multiplier of 300% Super ATK Lv. 1 – 395% Super ATK Lv. 20
Effect
ATK/DEF (self) +50% for 1 turn
Shining Sword Attack
Ultra Super Attack
Massively raises ATK & DEF for 1 turn and
causes mega-colossal damage to enemy
Details
Launches from 18 Ki
Super ATK multiplier of 350% Super ATK Lv. 1 – 540% Super ATK Lv. 20
Effect
ATK/DEF (self) +100% for 1 turn
Passive Skill
Youth Knowing the Future
Activates the Entrance Animation when 3 or more "Time Travelers",
"Saviors" or "Androids/Cell Saga" Category allies are on the team
upon the character's entry
Ki +3 and chance of performing a critical hit & damage reduction rate 20%
Launches an additional Super Attack
Randomly changes Ki Spheres of a certain Type (AGL excluded) to AGL Ki Spheres
Basic effect(s)
Ki +3 and ATK & DEF250%
Launches an additional attack that has a great chance of becoming a Super Attack
When there is another "Time Travelers" Category ally attacking in the
same turn
DEF150% and damage reduction rate 20% before attacking
Per "Time Travelers", "Saviors" or "Androids/Cell Saga" Category ally
on the team (depending on which Category has more members)
ATK & DEF50% (up to 200%)
Chance of performing a critical hit & damage reduction rate 10% (up to 40%)
When attacking with 12 or more Ki
ATK150%
Attacks are effective against all Types
When attacking with 18 or more Ki
ATK200%
Chance of performing a critical hit 20%
When receiving an attack
DEF200%
Standby Skill
Enters Standby Mode
Stands by for 5 turns, during which charge count increases by 10 with each attack evaded and by 1 per Ki Sphere obtained by allies.
condition
Can be activated when HP is 60% or less, or starting from the 3rd turn from the character's entry turn (once only).
Super Saiyan Duo
Raises ATK by 10% temporarily per charge count and causes super-ultimate damage to enemy.
condition
Can be activated when charge count is 30 or more (once only).