Hidden Potential Skill Voting Which Hidden Potential Skill do you prioritize for this character? Only votes belonging to the character's current highest Extreme Z-Awakening are taken into account. 67%0%33%Odds
Link SkillsLv. 1Lv. 10Experienced FightersATK +15%Fierce BattleATK +20%Golden WarriorAll enemies' DEF -10% and Ki +1KamehamehaATK +10% when performing a Super AttackPrepared for BattleKi +2 and ATK & DEF +5%Shocking SpeedKi +2 and DEF +5%Super SaiyanATK +15%
CategoriesAccelerated BattleBattle of FateBond of FriendshipBond of Parent and ChildEarth-Bred FightersEarth-Protecting HeroesExploding RageGoku's FamilyGolden FightersKamehamehaLegendary ExistenceMiraculous AwakeningMovie HeroesPower Beyond Super SaiyanPower of WishesPure SaiyansRealm of GodsSuper SaiyansTransformation BoostTurtle School
Leader Skill"Pure Saiyans" or "Hybrid Saiyans" Category Ki +3 and HP, ATK & DEF +170%An additional Ki +1 and HP, ATK & DEF +30% for characters who also belong to the "Power of Wishes" or "Exploding Rage" Category
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Super AttackInstant Transmission Kamehameha (Extreme) Massively raises ATK and greatly raises DEF for 1 turn and causes immense damage with a great chance of stunning the enemy Details Launches from 12 Ki Super ATK multiplier of 280% Super ATK Lv. 1 – 630% Super ATK Lv. 15EffectsATK/DEF (self) +100/50% for 1 turnStun (enemy) for 2 turns Animation
Passive SkillThe Power within GokuBasic effect(s)Ki +3 and ATK & DEF 259%Chance of evading enemy's attack 90% before attackingFor 3 turns from the character's entry turnATK 359% and DEF 259%Performs a critical hitLaunches an additional Super AttackGuards all attacksStarting from the 4th turn from the character's entry turnAttacks are effective against all TypesLaunches an additional attack that has a great chance of becoming a Super AttackGreat chance of guarding all attacksWhen attackingATK 259% and DEF 159%When there is another "Realm of Gods" Category ally attacking in the same turn or a "Realm of Gods" Category enemyRecovers 59% HP and damage reduction rate 30% within the turn when HP is 50% or less at the start of turn
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